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Monsters by Pokepotter4

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  • Ogre Shadow Walker Group, Large, Organized, Intelligent
    Tree trunk (d8+2 damage) 14 HP 0 armor
    Forceful, Reach
    Special Qualities: Hide behind a small object

    Instinct: to Eat humans

    • Appear, seemingly from nowhere
    • Scream out for help
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  • Goblin Pest Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder
    Scrap-metal blades or prepared traps (d4+2 damage 1 piercing) 3 HP 1 armor
    Close

    Instinct: to Spread Chaos

    • Lead someone into a trap
    • Steal something from it's foes
    • Set a fire
    • Run away and return with more goblins
    • Get eaten by something bigger and scarier
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bendahr Group, Stealthy, Intelligent, Hoarder
    Hooked Polearm (d8 damage) 6 HP 4 armor
    Reach

    Instinct: to cleverly murder anyone who've wronged him

    • Activate a prepared trap
    • Escape through a trap door
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bermur Group, Cautious, Hoarder
    Bloody Axe (b[2d8+2] damage 1 piercing) 6 HP 4 armor
    Close

    Instinct: to brutally murder anyone who've wronged him

    • Charge into battle
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  • Ursa Solitary, Huge
    Enormous Claws (d12+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful, Near

    Instinct: to spread destruction

    • Incite Violence
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  • Lady Elisabeth Ostrovia Solitary, Magical, Organized, Intelligent, Hoarder
    Shovel (d8 damage) 12 HP 1 armor
    Close, Reach

    Instinct: To rule Eternal

    • Masterfully position her minions
    • Mend Wounds
    • Call forth an army of undead
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  • Anderax Solitary, Stealthy, Magical, Devious
    Ritualistic Knife (d6 damage) 12 HP 0 armor
    Close

    Instinct: To hoard magical knowledge

    • Trap opponent in a Maze Spell
    • Alchemical Smoke bombs
    • Snare Spell
    • Draw blood as a magical focus
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  • Noose-Hydra Tentacles Horde, Small, Devious
    Strangle (d4+2 damage) 3 HP 0 armor
    Close, Forceful
    Special Qualities: Immunity: Crushing and Piercing Weapons

    Instinct: to Feed

    • Entangle Prey
    • Drag to the bladder
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  • Noose-Hydra Bladder Solitary, Large, Organized, Amorphous
    Acid (d10 damage) 19 HP 2 armor
    Ignores Armor

    Instinct: to feed

    • Digest Prey
    • Call tentacles
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  • The Tounge-Taker Group, Tiny, Stealthy, Devious
    Pounce (w[2d4-2] damage) 6 HP 0 armor
    Hand
    Special Qualities: Flight

    The Tounge-Taker is a winged, catlike spirit from a far away place that the wizard Garmond captured on one of his expeditions and brought to his laboratory, locked in a cage of course. When this mischievous spirit touches a creature, that creature's tounge disappears and reappears on the necklace around this spirit's neck. Should someone touch its necklace, the tounges would return to their owners mouths again. Instinct: Collect as many voices as possible

    • Steal a creature's voice
    • Temporarily turn invisible
    • Imitate a stolen voice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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