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Monsters by weezymeisner

  • Jaryk, the Mad Solitary, Magical, Stealthy, Intelligent, Cautious
    Warping Blast (d10 damage) 12 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: One step ahead, Debilitates his enemies, Controls unknown magics

    Jaryk was always amused when the called him "the Mad." Was it madness that brought him such power? Madness that let him walk the planes of existence? Madness that has allowed him to shake reality to its core? Well, maybe, but we're in too deep to turn back now. Instinct: to bend reality to his will

    • Alter reality
    • Bend will
    • Rebuff magic
    • Use magic to deceive
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dyv, Lackey Brains Group, Stealthy, Intelligent
    Sling (d6 damage 1 piercing) 6 HP 1 armor
    Close, Near
    Special Qualities: Uses Every Trick in the Book

    Dyv's mother always said he'd make a great scholar someday, but after she sold him to the Sand Wyrm gang for being too neurotic he gave that idea up. Still, he's not the dimmest candle in the Sand Wyrms, and it got him ahead a bit. Now he's part of an elite group, if Dipp is to be believed, and surely his luck has turned around at last. Instinct: to avoid harm

    • Attacks from a distance
    • Pocket Sand - Attempts to blind enemies who get too close
    • His nervous tick gives him away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Duk, Lackey Muscle Group, Intelligent, Cautious
    Club (b[2d8+4] damage) 8 HP 2 armor
    Close, Forceful
    Special Qualities: Blocks when he remembers

    Duk was really happy to be on a team. I mean, He'd always gotten picked for teams growing up, maybe because he was a foot taller than most of the people he knew, but Dipp said he picked Duk for his brains, which made him feel good. He just wished he knew what "sarcastic" meant when Dipp says he's being that way. Instinct: to crush his problems

    • Follows Dipp as best he can
    • Can take a licking
    • When in doubt, flex
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dipp, Lackey Leader Group, Intelligent
    Sucker Punch (b[2d6] damage +1) 6 HP 1 armor
    Close
    Special Qualities: Calls the shots, Fights dirty

    Dipp was never the strongest or fastest or brightest of the Sand Wyrm gang... or the the wisest or most charismatic... but at least his cronies Duk and Dyv listened to him. Someday he knows he'll reach the big time - organized crime middle management. Instinct: to overcompensate

    • Bully to make himself feel better
    • When the going gets tough, get out of there!
    • Hold a grudge for making him look bad
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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