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Monsters by Red_ghost

  • Decimar, Sentry of Ice Solitary, Intelligent
    Ice encrusted halberd (b[2d10+4] damage) 16 HP 5 armor
    Close, Forceful, Near
    Special Qualities: Armor fused with ice

    The chamber stirs idly. Frozen ice runs along the walls into the basin below. In the center protrudes a large knight. As you pass by, the ice around the joints shatter as it begins to move. Instinct: To protect the frozen fortress

    • Cast the icy winds
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  • Namear, Necromechcanical Construct Solitary, Huge, Intelligent, Construct, Amorphous
    Slash with arm-sword (b[2d10+7] damage) 27 HP 3 armor
    Reach, Forceful

    A man obsessed with ridding himself and the world of flesh, created an array of horrible experiments to show the limits of flesh. Eventually created a giant suit of brass, a combination of an ancient race's work and his own, and locked himself away until the day someone discovered his tomb. Instinct: To rid the world of flesh

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Multispider Solitary, Huge, Organized, Hoarder, Terrifying
      Tiny stinging bites (d10+7 damage) 24 HP 0 armor
      Reach, Forceful
      Special Qualities: Formed of many smaller spiders, Thousands of spiders, THOUSANDS

      "At first there's one and you barely notice it beyond the glowing yellow symbol on its back. Then there's two, five, twenty, a hundred, and soon you give up counting. Then they all swarm together and then the biting, oh not the biting. Instinct: To bring others to web to consume

      • Unleash a flurry of a thousand tiny bites
      • Call upon others to reform or grow larger
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    • Dragon Divination Stalker Solitary, Divine, Magical, Intelligent, Cautious
      Dragon Scale Sword (b[2d10+6] damage 3 piercing) 18 HP 6 armor
      Close, Forceful, Near
      Special Qualities:

      A hunter, searching for the one prophesied by the dragons to bring calamity and destruction. Instinct: To hunt those that the Dragons have claimed will bring doom

      • Foresee the future
      • Calling upon the strength of the Dragons
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Banear The Blind Troll King Solitary, Large, Organized, Hoarder, Lord over others
      Sphere-gauntlets (b[2d10+4] damage 2 piercing) 20 HP 2 armor
      Forceful
      Special Qualities: Blind, Hands bound in metal spheres

      The Blind King of the Trolls, Banear, wields two sphere-gauntlets, metal spheres welded to his hands. Across his eyes bears a plate of metal wearing the signature emblem of the troll kingdom. Instinct: To conquer

      • Squeals for backup
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Whaleopus Solitary, Huge
      Tentacles (d12+5 damage) 27 HP 0 armor
      Reach, Forceful, Near

      A gigantic whale with tentacles coming out of its side that it walks upon. It normally walks the bottom of the ocean scavenging for food. However, it occasionally attacks sea ports scooping up small buildings in its jaws. Instinct: To destroy

      • Can travel on land for a short time
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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