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Grim Agent Group, Stealthy, Magical, Intelligent, Construct Throat Slitter (b[2d4] damage 4 piercing) 14 HP 3 armor Close Special Qualities: Undead A good agent will see a mission through to the end. A perfect agent will do even more. Some people are so dedicated to their nation, agency or the like that failure is not an option. Death just put them out of commision temporarily and when disturbed, they rise to finish the job. Instinct: To fulfill its mission
- Display endless patience
- Conjure Mist
- Move without a sound
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Iceborn Dreg Horde Fangs (d4+2 damage) 7 HP 0 armor Close Special Qualities: Encased Heart, Quick, Resilient The iceborn are humans infected with some form of magical malady. Despite being covered in grievous wounds more often than not, they're not considered to be reanimated dead, just unfortunate humans whom have lost their mind to an insatiable hunger and unknowing need to maim - which results in an increased number of iceborn around the kingdom of Avesea.They're very sturdy and extremely resilient, and while enough trauma will destroy an iceborn, the only surefire way is to destroy the heart - which is encased in a cage-like structure of ice and malformed bone. The dregs are considered to be the weakest and most numerous of the iceborn, usually the recent victims of a bite. Their mind rots away almost instantly once the infection reaches the brain (usually in the span 5-10 minutes) and they become a slavering husk of themselves bent on killing anyone nearby save other iceborn. They are most easily associated with rampaging undead, and in some cases that's not to far off the mark. Instinct: To Kill
- Powerful Bite
- Spread Infection
- Can use Weapons
- Above Average Strength
- Feral
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Fertiliser Zombie Group, Hoarder Undead Brawling (d8 damage) 6 HP 0 armor Close The shambling corpse of an adventurer that has fallen prey to the machinations of the Mangrove Dryad. A small mangrove sapling protrudes from its back with the slender roots of the plant sticking out of the flesh on the front of the zombie's body... Instinct: To create corpses
- Drown a Victim
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Divine Tarot-Trickster Horde, Stealthy, Divine, Magical, Devious, Intelligent Throwing Cards (w[2d4+2] damage) 3 HP 0 armor Close, Ignores Armor, Far Like a cleric the Divine Tarot-Trickster draws it's power from it's patron god. However, unlike the cleric it's power is more subtle, because it manifests through cards. Divine Tarot-Tricksters are commonly strange in their mannerisms and as such tend to choose more obscure deities to be their patron. It dislikes violence and as such does not fight if it isn't absolutely necessary. Instinct: To trick
- To imbue cards with divine power
- To trick and bend ones fate, for a price
- Casting spells through cards
- To predict the future through cards
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Vis Farmer Group, Stealthy, Organized, Intelligent, Hoarder Spear (d8 damage) 6 HP 1 armor Close, Near One of the Wizard Saral One-Eye's minions. Clad in silk and leathers, it looks like he's been camping in the jungle for a few days. Instinct: To capture Adventurers
- Entangle with Net
- Push someone into a trap
- Call for Backup
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Arcane pagemaster Solitary, Magical, Intelligent Chaos Bolt (d10 damage) 16 HP 4 armor Close, Reach, Ignores Armor, Near, Far The creature before you has bonded with chaotic energies born from its experiments, now appearing as nothing more than a collection of blood coloured paper bound together by a twisting nether of flickering purple and red light into the form of a man. Instinct: To consume magic
- Absorb Magic
- Uses Chaotic magic from an impossible amalgamation of traditional diciplines