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Monsters by John Jessop

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  • Murkahl, swamp spirit Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: To protect and expand the fetid mire

    • Spread rot and disease
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  • Ravuk Group, Large
    Double Maw (d8 damage) 14 HP 1 armor
    Reach
    Special Qualities: Sucker feet

    Bred by sothasian lizardfolk to serve as mounts, Ravuk are biddable, simple minded, and dangerous.Standing six feet at the shoulder and looking like the bastard child of a giant gecko and a lamprey, Ravuks are the favored patrol animal for guardsmen across all the faded lands. Instinct: To serve

    • Bear it's rider into battle
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  • Lady Affront, Demonic Noblewoman Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder, Planar
    Telekinesis (d10 damage) 12 HP 1 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Can sense and eat souls, immune to fire

    Lady Affront is the most charming and beautiful demoness in all of Acheron. Lady Affront's generosity is unparalleled, her parties the talk of the town. Lady Affront's laughter breaks the hearts of gods, and her mind is as keen and sharp as an adamant blade. Lady Affront's servants worship the ground upon which she walks, and she repays their devotion with the utmost consideration and respect. Lady Affront is in fact, better than you. Everyone says so. Instinct: Acquire rare and beautiful things by any means necessary

    • Make a tempting offer to obtain or corrupt a soul
    • Undermine someone's reputation
    • Grab someone with telekinesis
    • Betray someone when it will hurt the most
    • Draw upon the resources and reputation that come with her station
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  • Musketeer of the Infernal Republic Group, Magical, Organized, Intelligent, Planar
    Finely Crafted Musket (b[2d10] damage 1 piercing) 6 HP 2 armor
    Close, Near, Far
    Special Qualities: Can detect and eat souls, immune to fire

    Sworn to uphold the council's whims, fierce, faithful, and fearless to the last. To serve as musketeer is the highest honor of the Infernal Republic, and proof of it's adherence to the ideals of liberty, equality, and opportunity: only those who show the greatest valor on the field of battle are offered the chance to put life and soul on the line for the Infernal Republic. Pity only demons are allowed to the post, but no government is perfect. Instinct: To serve the council's whims

    • Charge into battle on the council's behalf
    • Incant a spell of flame or binding
    • Rally it's fellows against all odds
    • Conjure something from the council's armory
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  • Hellhound Group, Stealthy, Planar
    (d8+4 damage) 10 HP 1 armor
    Close, Forceful
    Special Qualities: Never loses a scent, can eat souls

    Damnation on four legs, available for a substantial fee by the fine proprietors of Savage and Riptear: Beasts and Burdens for all occasions. Instinct: To serve infernal masters

    • Pursue the damned relentlessly, avoiding all obstacles
    • Slink invisibly about
    • Follow any trail, no matter how cold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Calista, Satyr Cardsharp Solitary, Stealthy, Intelligent, Cautious, Hoarder, Planar
    Murder and Shatterspeace "Whisper" (d8 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: Goat Legs, Resistance to Alcohol

    C'mon, what's one more? I've got fifty on the big one to put a sword in the beast's gut. Gods damn it! We'll just have to roll this one over... Instinct: Bet it all and win big

    • Gamble well, for tremendous stakes
    • Be ready with a cheat.
    • Bring the party
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  • Khirral Paran, Silverbough Leader Group, Magical, Organized, Intelligent, Hoarder
    Silverbough Club (b[2d8+4] damage) 6 HP 2 armor
    Close, Forceful

    Once a semi-professional monster hunter, Khiraal was denied the penison he was promised at the end of the Infernal War. What small wealth he had built for himself, a husband, a home, all of it disappeared overnight because of the fires of revolution. He's had a long time to get bitter, and even longer to turn his small monster-hunting band into a group for Elves who feel left out of Galbreth's promises and the progress of the Infernal republic, and who want to break things because of it. Instinct: To shake things up

    • Lead the brothers in brutal violence
    • Call the beasts of the city to his aid
    • Fuel his brother's fury.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Silver Bough Boys Group, Magical, Organized, Intelligent
    Silver Bough Clubs (d8+2 damage) 6 HP 1 armor
    Close

    You never thought elves had it in them, did you? They do. The blood of the wild flows in them, and all it takes is enough desperation to let it out. It began as a mutual aid society, you see for elves arriving in the Infernal Republic. When relations froze up, it turned into a "mutual aid society" real quick, if you catch my meaning. Those silverwood clubs aren't just for show. Instinct: To rule the streets

    • Make an ostentatious show of force
    • Distract someone with Fae magic
    • Call the brothers together
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  • Mr. Snap, Demonic Muscle Group, Magical, Intelligent, Planar
    Chain Rod (d8+4 damage) 6 HP 1 armor
    Close, Forceful, Reach

    A local legbreaker of some repute, and a small-time criminal Mr. Snap is the "gentleman" that taught Joseph Edmain the tools of the spirifer's trade from a very early age, raising him as a sort of son after he was left orphaned. Brutal but disconcertingly merry about it, Mr. Snap bears a magic rod that can shift into a lengthy barbed chain at will, and which obeys simple commands even from a distance. Instinct: Inflict violence

    • Break bones to send a message
    • Make the chain rod obey his commands
    • Appear menacingly right behind you.
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  • Viessa Traebos, Elven Moneylender Group, Stealthy, Magical, Devious, Intelligent, Cautious, Hoarder
    Kneebreaker (1d6 damage) 6 HP 1 armor
    Close

    Born to a lowly Elven family in Limbo, Viessa learned quick that those with the gold make the rules. Taking up her mother's scrap business, Viessa expanded into operating a second-hand store and pawnshop "Half-a-Downs" which later became the basis for her steadily growing racket. In business with her brother Alaros (as vicious as his sister,but less capable), Viessa's still not afraid to get her hands dirty like she did on the backstreets of Limbo those long years ago. Instinct: To claw her way to the moneyed classes

    • Offer a "gift" with strings attached
    • Feign innocence or ignorance
    • Use a lent spell
    • Call in a favor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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