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Sentinel Archer Group, Stealthy, Magical, Intelligent longbow (b[2d8+2] damage 2 piercing) 8 HP 2 armor Close, Far The Archer provides long range support by paralyzing its foes and then disabling them with a follow up shot. They travel in groups as described in the Juggernaut description. Instinct: To provide support for its allies
- Attack its foes from afar
- Set up traps
- Disable its foe to call its shot
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Sentinel Juggernaut Group, Magical, Divine, Intelligent, Cautious, Planar cleaving claymore (b[2d10+6] damage 2 piercing) 14 HP 5 armor Close, Forceful, Near The Juggernaut is... well... the Juggernaut of the White Sanctum's Forces. They have enough strength to cleave most foes in two, and have enchanted crystal plate armour. They are insanely powerful and tend to travel in packs of Sentinel forces, generally being composed of two juggernauts, a scout, an archer, and a mage. Instinct: to Slay
- To cleave their enemies in twain.
- Call for support
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Sentinel Scout Group, Divine, Intelligent, Cautious, Planar Sword (d10+4 damage) 8 HP 4 armor Close, Forceful Harbringers of the coming threat, the scouts find out as much as they can about a beast before reporting back to their leaders. Instinct: To hunt and slay
- Call upon its brethren
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Ibefant Group, Large Horns (d8+4 damage 3 piercing) 14 HP 1 armor Forceful Special Qualities: mace-like tail, huge horns A huge mammal, opting to move in small packs along the plains. Standing huge, it has huge hooves, a head with massive horns, and a mace-like tail that stretches 5 feet on average. Instinct: To find food and make it
- Charge its foe to gore them
- Crush its foe beneath its hooves
- Whip around to throw his foes down
- Call for help
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Stalker Horde, Tiny, Organized claws (d6 damage 2 piercing) 3 HP 0 armor Hand Special Qualities: poisonous scorpion pincer This small creature, a mixture of a scorpion and a wolf, was the end of many an unwary adventurer. It lurks in the tall grass, and often among the reed traps, as its sense of smell is so strong that it does not care about the pheromones emitted by the reed traps. Instinct: to stalk
- Hide in tall grass for its prey
- Screech for allies
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Failed Transformation (Man-Cat) Solitary, Intelligent, Construct claws (d10+4 damage) 16 HP 0 armor Close, Forceful Special Qualities: It is the combination of a man to a feline A failed transformation of a cat cult acolyte. Violent, agile, and bloodthirsty. Instinct: To eat
- Rush at opponents
- Jump and move quickly and agilely
- Track enemies