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Monsters by A Nameless Person

  • Sentinel Archer Group, Stealthy, Magical, Intelligent
    longbow (b[2d8+2] damage 2 piercing) 8 HP 2 armor
    Close, Far

    The Archer provides long range support by paralyzing its foes and then disabling them with a follow up shot. They travel in groups as described in the Juggernaut description. Instinct: To provide support for its allies

    • Attack its foes from afar
    • Set up traps
    • Disable its foe to call its shot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sentinel Juggernaut Group, Magical, Divine, Intelligent, Cautious, Planar
    cleaving claymore (b[2d10+6] damage 2 piercing) 14 HP 5 armor
    Close, Forceful, Near

    The Juggernaut is... well... the Juggernaut of the White Sanctum's Forces. They have enough strength to cleave most foes in two, and have enchanted crystal plate armour. They are insanely powerful and tend to travel in packs of Sentinel forces, generally being composed of two juggernauts, a scout, an archer, and a mage. Instinct: to Slay

    • To cleave their enemies in twain.
    • Call for support
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sentinel Scout Group, Divine, Intelligent, Cautious, Planar
    Sword (d10+4 damage) 8 HP 4 armor
    Close, Forceful

    Harbringers of the coming threat, the scouts find out as much as they can about a beast before reporting back to their leaders. Instinct: To hunt and slay

    • Call upon its brethren
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  • Ibefant Group, Large
    Horns (d8+4 damage 3 piercing) 14 HP 1 armor
    Forceful
    Special Qualities: mace-like tail, huge horns

    A huge mammal, opting to move in small packs along the plains. Standing huge, it has huge hooves, a head with massive horns, and a mace-like tail that stretches 5 feet on average. Instinct: To find food and make it

    • Charge its foe to gore them
    • Crush its foe beneath its hooves
    • Whip around to throw his foes down
    • Call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stalker Horde, Tiny, Organized
    claws (d6 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: poisonous scorpion pincer

    This small creature, a mixture of a scorpion and a wolf, was the end of many an unwary adventurer. It lurks in the tall grass, and often among the reed traps, as its sense of smell is so strong that it does not care about the pheromones emitted by the reed traps. Instinct: to stalk

    • Hide in tall grass for its prey
    • Screech for allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Failed Transformation (Man-Cat) Solitary, Intelligent, Construct
    claws (d10+4 damage) 16 HP 0 armor
    Close, Forceful
    Special Qualities: It is the combination of a man to a feline

    A failed transformation of a cat cult acolyte. Violent, agile, and bloodthirsty. Instinct: To eat

    • Rush at opponents
    • Jump and move quickly and agilely
    • Track enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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