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Monsters by Joshua R. Leuthold (GHGG)

  • Undead Tribal Shaman Group, Magical, Devious, Organized, Intelligent, Terrifying
    Chains wreathed in magical fire (w[2d6] damage) 10 HP 0 armor
    Close, Reach, Far
    Special Qualities: Rotting flesh and open putrid wounds

    This tribal shaman refused to stop caring for its people once it died. Instead, it continued to live despite grievous wounds and disease. Though its breath stopped, its pulse grew still, and its flesh became cold as the air around it, its sense of duty continued. It does not prefer violence, but if the tribe or its ability to perform its sacred duties are threatened, it will respond with magical fire, corruption, and confusion. Instinct: To feed its people flesh

    • Protect the tribe
    • Unleash fire, confusion, or corruption
    • Twist the mind of an enemy
    • Call for protection from the tribe
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  • Drowned Gaoler Solitary
    A weapon wielded in life (b[2d10] damage) 20 HP 3 armor
    Close, Near

    This gaoler was well-outfitted for his duties on a prison ship when it sank. Sent back to the physical world for some unknown reason, it walked along the sea floor until it came from the waves. Now it seeks to imprison the living in the ultimate jail: death. Instinct: To imprison the living in death

    • Take the frontline
    • Attack with skill-at-arms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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