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Monsters by jerscan

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  • Dark Phantom Solitary, Stealthy, Intelligent, Cautious
    Curved Sword (b[2d10+2] damage) 12 HP 4 armor
    Close
    Special Qualities: Fearless

    The soul of a being from another world, consumed with nefarious intent. Can take many forms, but is never to be trusted, regardless of how friendly they may act. When a dark phantom is about, one must always keep their guard up. Instinct: To invade. To defeat. To humiliate.

    • Taunt an opponent
    • Pretend to be an ally
    • Parry and riposte
    • Ambush from a great height
    • Lure with promises of treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lost Sinner Solitary, Large, Intelligent
    Greatsword (b[2d10+2] damage 1 piercing) 20 HP 0 armor
    Forceful, Reach
    Special Qualities: Unhindered by total darkness, Disfigured from torture, Moves very quickly

    Prisoner of Sinner's Rise, the Lost Sinner eternally punishes herself for the sins of her past. Indeed, she committed what some would believe to be the ultimate sin - she attempted to relight the First Flame. Instinct: To find penance in duty

    • Extinguish a light source
    • Disappear into shadow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flexile Sentry Solitary, Large, Terrifying
    Scimitars and Spiked Clubs (b[2d10+2] damage 1 piercing) 14 HP 2 armor
    Special Qualities: Twin torsos face opposite directions

    Instinct: To guard

    • Attack on all sides
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Lord Group, Magical, Organized, Hoarder
    Scythe (d8+2 damage) 10 HP 0 armor
    Close, Reach

    Instinct: To raise the dead

    • Become a horde of skeletons upon dying
    • Throw a fireball
    • Raise skeleton minions
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  • The Rotten Solitary, Huge, Terrifying
    Butcher's Knife (d10+7 damage 2 piercing) 28 HP 0 armor
    Reach, Forceful
    Special Qualities: Made up of corpses stitched together

    A living pile of corpses formed into a vaguely humanoid shape, crawling with the arms of corpses where its legs would be. The Rotten embraces all, in the sanctuary for all things unwanted or tossed away. Instinct: To amass flesh

    • Expel thick, oily sludge
    • Regrow a limb
    • Ignore heat and flame
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Belfry Gargoyle Group, Large
    Halberd (d8+2 damage) 10 HP 2 armor
    Reach
    Special Qualities: Wings, Tail

    Elaborate stone statues depicting armored beasts with large bat-like wings. May or may not come to life. Instinct: To destroy intruders

    • Breath fire
    • Take to the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Pursuer Solitary, Large
    Ultra Greatsword (b[2d10+4] damage 2 piercing) 19 HP 5 armor
    Forceful, Reach
    Special Qualities: Hovers one foot above the ground, highly aggressive, fearless

    The Pursuer lurks in Drangleic. He is a large, aggressive knight in heavy black armor, wielding a massive sword and shield. His chest plate is emblazoned with the screaming faces of past victims. He seeks the bearer of the sign and will not rest until his target is slain. Instinct: To slay the bearer of the dark sign

    • Rapidly close a distance
    • Infuse an attack with dark magic (ignores armor)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arcane Sniper Solitary, Magical, Intelligent
    Tactical Staff of Lightning Bolt (b[2d10] damage 3 piercing) 10 HP 0 armor
    Near, Far

    Instinct: To eliminate hostiles

    • Take overwatch from a hidden position
    • Teleport to a nearby location when compromised
    • See through invisibility and darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Riot Cleric Group, Divine, Organized, Intelligent, Cautious
    Combat Censer (d8+2 damage 1 piercing) 8 HP 4 armor
    Close, Forceful

    Instinct: To enforce order

    • Block passage
    • Call for back up
    • Push an attacker down to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Covert Arcane Tactics Agent Group, Stealthy, Magical, Organized, Intelligent
    Silent Takedown (b[2d8] damage Ignores Armor) 6 HP 1 armor
    Hand, Close

    Instinct: To neutralize target hostiles

    • Execute a coordinated ambush
    • Sneak into a tactical position
    • Magically distract or hide from sight
    • Silently communicate with squad members
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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