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Monsters by MisterSunshine

  • Fog Monster Solitary, Stealthy
    Claws (d10 damage) 12 HP 0 armor
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    Special Qualities: Light footed

    Be careful not to wander deep into those mists, there be hunters within them. They move silently, strike from nowhere, and absorb back without a trace. Instinct: to capture

    • Strike quickly from hiding
    • Hide within the mists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Automaton Brute Solitary, Huge, Construct
    Piston fist (d10+5 damage) 24 HP 3 armor
    Reach, Forceful
    Special Qualities: Mechanical, Powered by internal source

    The automatons that roam the ancient halls are one thing, these guardians are another class completely. The final defense inside of the most secure halls they protect passage from anyone not permitted with unrelenting efficiency. Instinct: to prevent farther passage.

    • Eject white hot steam
    • Repair while on standby
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Shark Solitary, Large, Terrifying
    Bite (b[2d10] damage 2 piercing) 16 HP 1 armor
    Special Qualities: Aquatic

    There is always a bigger fish and that fish is the Dire Shark. Instinct: to swallow whole

    • Disappear into the depths
    • Catch the scent of blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Moblin Solitary, Large
    Shield and spear (d8 damage) 16 HP 4 armor
    Forceful, Fragile

    Common as foot soldiers and quite unintelligent Moblins are the muscle behind any group of bokoblins. Geared with a shield as large as themselves they are difficult to damage and strike back with with considerable force. Instinct: to protect blin-kind

    • defend with shield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wild Loftwing Group
    Razor beak (w[2d8] damage) 6 HP 0 armor
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    Descendants from the Skyloft species from high above, the wild loftwings live most commonly atop high mountain peaks and are considerably more independent and interact with people far less often than their brethren do. Alone they are flighty, but in groups, especially families, they are notably fierce and can prove dangerous. With great and powerful wings they would have no issue with a rider atop their back but unlike their ancestors they are notably difficult to train although when they are they are fiercely loyal. Instinct: to soar

    • Take to great heights
    • Intercept an attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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