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Iron Will Assassin Group, Stealthy, Intelligent Hidden dagger (b[2d8] damage 2 piercing) 6 HP 1 armor Close Instinct: To eliminate its target
- Silent killer
- Ambush
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Inquisitor Ceobald Solitary, Devious, Organized, Intelligent Long sword (b[2d8] damage) 12 HP 2 armor Close, Near Instinct: To investigate
- Accuse someone
- Chase a culprit
- Alert the public force
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Hesmiann of Coban Solitary, Stealthy, Devious, Organized, Intelligent Sword (d8 damage 1 piercing) 12 HP 1 armor Close, Reach Instinct: To uprise others
- Scheaming
- Spread rumors
- Blackmail someone with authority
- Encourage the rabble
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Tree warriors Group, Huge, Construct Branches (d8+3 damage) 18 HP 4 armor Reach, Ignores Armor Special Qualities: Made of wood, Will loose control without its master Instinct: To defend
- Ram
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Vakael Bloodletter Solitary, Stealthy, Magical, Intelligent Daggers, Throwing knives (b[2d8] damage 1 piercing) 12 HP 1 armor Close, Near Instinct: Gather information
- Spy on others
- Hit a soft spot
- Vanish from sight
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Capitain Tomann of Wyattvale Solitary, Stealthy, Intelligent Bastard sword, (d10+4 damage) 12 HP 2 armor Close, Forceful Instinct: To cheat
- Abuse of his authority
- A knife on your back
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Dingwall guard Group, Organized Sword, Lance (d6 damage) 6 HP 4 armor Close Instinct: To serve it's Master
- Protect the authority
- Where's the fekin' cavalry?!
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Pontis du Velle Solitary, Organized, Intelligent Rapier (w[2d8] damage) 12 HP 0 armor Close Instinct: To retain influence
- Rule over others
- To me the guard!
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Guild Bandit Group, Stealthy, Hoarder Shiv (d6 damage) 6 HP 1 armor Close Instinct: To steal
- Sneak around
- Prepare a trap