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Monsters by Inferno

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  • Farashan, Dark Hand of Riedra Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder, Planar, Recurring
    Mindblade (b[2d12] damage) 14 HP 2 armor
    Close, Reach, Ignores Armor, Near

    Instinct: To keep Il-Lavashtar dark

    • Attack from the shadows
    • Disappear into shadows
    • Change weapons to best fit the situation
    • Mentally signal Dreaming Dark assassins
    • Use information only known in dreams
    • Kill the body while the quori spirit returns to Dal Quor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dhampir Solitary, Organized, Intelligent, Hoarder
    Dueling rapier (b[2d10] damage) 16 HP 0 armor
    Close
    Special Qualities: Between life and death

    Instinct: To court the living

    • Drain blood
    • Call on family ties
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  • Vour Solitary, Divine, Terrifying
    Tentacles (d10+2 damage) 18 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Levitation, Skinless face

    Instinct: To live up to the name "face eaters"

    • Eat the faces of the fallen
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  • Urdark Solitary, Small, Terrifying
    Unsettling laugh (d10 damage) 16 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Incorporeal, faceless void

    Instinct: To spread its insanity

    • Utter an extremely unsettling laugh
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  • Zakya Rakshasa Group, Magical, Intelligent, Cautious, Hoarder
    Sword and spell (b[2d10+4] damage) 10 HP 3 armor
    Close, Forceful, Near

    In the distant Age of Fiends, hideous monsters ruled Eberron, with rakshasa and their rajah masters ruling over all the rest. The Zakya rakshasa was the warrior caste, and their skill was legendary. Now, in the Age of Mortals, the Zakya still survive in the remote canyons of the Demon Wastes, or else blending in with the rest of Khorvarian society, all secretly serving the goals of their rajah masters. Instinct: To serve the rajahs

    • Battle with spell and sword
    • Command basic elemental magic
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  • Dusk Hag Solitary, Magical, Intelligent
    Claw (w[2d8] damage) 12 HP 1 armor
    Close

    An elderly woman with leathery orange skin and eyes like coal, the dusk hag is the cursed offspring of a night hag. Gifted with the ability to see the future in their dreams, dusk hags are occasionally sought out in the Shadow Marches by heroes and knights seeking to know their future. However, her visions often bring more harm than good, as they are easily misinterpreted. Instinct: To forsee

    • Tell of vague, but true, visions of the future
    • Grant terrible nightmares with a touch
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  • Warforged Titan Solitary, Huge, Construct
    Hammer- and Axe-hands (d10+7 damage) 28 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Remnant of the Last War

    One of the earliest creations to come out of House Cannith's creation forges during the Last War, warforged titans are mindless golems capable of only simple commands. However, that doesn't stop them from being very effective front line troops, towering over their artificer caretakers and cutting down wave after wave of enemy troops. Instinct: To eliminate all threats

    • Trample the opposition
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  • Undying Soldier Horde, Divine, Organized, Intelligent, Cautious
    Spear (b[2d6] damage) 13 HP 5 armor
    Close, Reach

    Not every Aereni who becomes one of the deathless joins the Undying Court. Some, powerful warriors or guardians, carry on their duties even after death. These soldiers are more powerful than their appearance belies, and they can strike exceptionally quickly when they perceive a threat to the Court. Instinct: To defend the Undying Court

    • Attack with impossible grace
    • Call for backup
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  • Tsucora Quori Solitary, Magical, Intelligent, Planar, Terrifying
    Pincers (d12 damage) 12 HP 2 armor
    Close
    Special Qualities: Made from nightmares

    Little is known about the quori, beings of Dal Quor, Region of Dreams. What is known, however, is coveted by the Inspired of Riedra or the humans and kalashtar of Adar. However, various scholars from across the ages have pieced together this: the tsucora is the most common type of quori,and their hosts are often the soldiers of Riedra. Their mental manipulation is masterful, but can only be done while the target is asleep and their consciousness projected to Dal Quor. Instinct: To manipulate through dreams

    • Invade a human host
    • Manipulate thoughts
    • Reveal secrets only known in dreams
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  • Magebred Horse Horde, Large
    Hoof (w[2d4] damage) 11 HP 0 armor

    House Vadalis is known primarily for its magebreeding, a process in which they magically enhance a species over the course of several generations, often breeding it towards a specific purpose, such as being stronger, faster, or tougher. The magebred horse is the most common of these animals, being bred to carry its rider far longer and faster than a normal horse possibly could. Instinct: To run

    • Run farther than other horses possibly could
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