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Monsters by Grimm

  • Mini Blobber Horde, Tiny, Amorphous
    Attach (d4-2 damage) 6 HP 1 armor
    Hand

    Instinct: Absorb

    • Swarm
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  • Blobber Solitary, Large, Intelligent, Amorphous
    Acid (d10 damage) 23 HP 3 armor
    Near

    Instinct: To eat

    • Absorb
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  • CDR Solitary, Divine, Intelligent, Cautious
    Blade Strike (b[2d10+2] damage 1 piercing) 18 HP 6 armor
    Close, Far

    Instinct: To punish the wicked

    • Strike the wicked
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  • SBR Group, Stealthy, Intelligent
    Bow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near

    Instinct: To make gold

    • Snipe
    • Activate a trap
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  • Cult Scout Group, Intelligent
    Rapier (d8 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: to protect the cult

    • Track
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  • DBW Solitary, Magical, Hoarder
    Elemental Ray (b[2d12+2] damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Instinct: to gain power

    • Cast Magic
    • Use the elements against them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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