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Monsters by Rose Chevalier

  • Queen Bee Horde, Huge, Magical, Cautious
    Poison stinger (d6+5 damage 3 piercing) 11 HP 5 armor
    Reach
    Special Qualities: Wings

    The Queen Bee never ventures far from her hives, but will defend them voraciously. She commands near endless swarms of bees who will gladly fight to the death and defend her with their lives, so actually approaching or hitting the Queen is very difficult. Instinct: Protect the Hive

    • Command the swarm
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  • Healer Group, Magical, Divine, Devious, Intelligent
    Topaz staff (w[2d6+2] damage) 12 HP 4 armor
    Close, Reach

    The Healer desperately keeps its friends alive Instinct: To keep friends fighting

    • Heal allies
    • Healing mist, heals [w]2d4+2 to small area
    • Stun, projects a disorienting pattern that stuns everyone who sees it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spellsword Group, Magical, Intelligent
    Falchion (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close, Forceful, Ignores Armor

    Spellswords enchant themselves before fighting on the front line. Instinct: To battle

    • Disarm, uses elemental magic to disarm the opponent
    • Enchants self with elemental power, adding d6 to offense and defense of element
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ninja Group, Magical, Devious
    Poison dagger (b[2d6] damage 1 piercing) 6 HP 1 armor
    Close, Ignores Armor

    Fast and dangerous, the ninja ends a fight before it starts. Instinct: to assassinate

    • Sneak attack
    • Enchantment of Wind, grants flight and doubles speed
    • Witchbane, poison that inhibits the use of magic for the next day
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  • Shielder Group, Magical, Cautious
    shield (d8 damage) 10 HP 6 armor
    Close, Reach

    Shielders from the MIC use enchantments on top of their already impressive defense to keep their party from harm. Instinct: To protect

    • Guard a nearby ally
    • Arcane Shield, +3 armor to an ally after they've been guarded
    • Intercept, teleport to an ally they can see to defend an attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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