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Monsters by Good King Omen

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  • Echo Spores Group, Stealthy, Magical, Devious
    Steal knowledge (d4 damage) 10 HP 0 armor
    Close, Ignores Armor

    Spores that recreate the moments of the last creature they infected. Anything that comes into contact with them has its memories erased, replaced by the spores' collective knowledge. Instinct: Repeat the past

    • Possess the living
    • Become incorporeal
    • Grow spore - All fungi grow more quickly when they're near
    • Parasitic memories
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  • Skitteritch Horde Horde, Small, Devious, Organized
    Bite, strike, crush (d4 damage) 11 HP 3 armor
    Close, Near
    Special Qualities: Spore Bloom

    The Skitteritch were once a peaceful race of insects from the black desert. But that was before the Mycelarchs infected them with their psychedelic spores. Now they guard the fungal cities as mindless slaves, heedless of death or danger as they follow their master's will. Instinct: To infect

    • Swarm
    • Infectious Spore - Rolling a 6- can lead to infection
    • Fungal mind
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  • Skarn, the Ashen King Solitary, Magical, Organized, Cautious
    Spell and Blade (d12+2 damage 1 piercing) 16 HP 4 armor
    Close, Far
    Special Qualities: Fungal Body

    Last king of the Mycelarchs. He guards the Sporeway, protecting the souls of his people. He will do anything to resurrect their great kingdom. Instinct: Resurrect the Mycelarch

    • Control the Sporeway
    • Spore Weapons - Grow weapons or constructs from fungi
    • Reanimate Formians
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  • Raigen Solitary, Stealthy, Magical
    Chain Lightning (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Far

    An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery

    • Lead the third warband of the Gilded Chain
    • Control the weather
    • Face of Your Father
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nav'ash the Broken Solitary, Huge, Intelligent, Terrifying
    Anchor Chain (d8+5 damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Hunger of Gor - devourer an enemy to regain 1d6 hp, Giant fear

    A giant who was enslaved by the sorcerer Raigen. No one knows how he bound the beast, but his hatred for mankind has only grown since his captivity. Instinct: Overturn the puny works of mortals

    • Serve the sorcerer Raigen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • War Elephant Group, Tiny, Terrifying
    Trample (d10 damage) 18 HP 1 armor
    Hand, Forceful, Ignores Armor
    Special Qualities: Trunk Blade, Thunderous Charge - inflicts fear to anything it charges

    Great beasts of the savannah, trained for combat. Instinct: Crush and destroy

    • Charge into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Gilded Djin Horde, Stealthy, Devious
    Potion bombs (d4 damage) 3 HP 1 armor
    Close, Near
    Special Qualities: Fill an area with choking golden vapor

    War alchemists from the Gold Coast. Their wisdom is matched only by their cruelty. Instinct: Release chaos on the battlefield

    • Melt hinges, locks, or gate reinforcements
    • Smoke bombs
    • Ignite something valuable
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  • The Chainbound Horde, Cautious
    Polearms (d6+2 damage) 3 HP 6 armor
    Close, Forceful, Reach

    The shock troopers of the Gilded Chain mercenaires. The whole host stands chained to one another, dragging even the corpses of their fellow warriors to use as shields. Instinct: Advance no matter the cost

    • Form a shield wall
    • Call on support
    • Rush forward into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oruun Solitary, Huge, Magical
    Crush and Trample (d12+5 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Dexterous Mandibles

    The Oruun are the harbingers of the burning wood. They drag their titanic carapace across the countryside, burning everything underfoot in their search for water to quench their thirst. Instinct: Search for water

    • Burn the countryside
    • Oruun Song- deafening vibrations like rolling thunder
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  • Mercenaries Horde, Organized, Intelligent
    Weapons of the Trade (d6+2 damage) 7 HP 1 armor
    Close, Near

    It's a tough job, but someone's gotta do it. Instinct: Burn and Pillage

    • Fight for gold and glory
    • Call for reinforcement
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