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Monsters by P Rad

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  • Baron the World Smith Solitary, Small, Magical, Intelligent, Cautious, Hoarder
    First Hammer (b[2d10+4] damage) 12 HP 6 armor
    Close, Forceful, Ignores Armor, Near

    Instinct: To lead the dwarves to a new age

    • Craft things of legend
    • Use a magic weapon
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  • Spire Guard Horde, Large
    Horn (d6+4 damage 3 piercing) 7 HP 3 armor
    Forceful, Reach
    Special Qualities: Metal alloy horns

    These iron mites have grown and developed 1-3 alloy horns that it uses to guard the nest. These horns are dense and sharp enough to tear through armor. These creatures will also charge to maximize their damage. Instinct: Protect the nest

    • Impale the threat
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  • Iron Roller Horde, Cautious
    Spiked Shell (d6 damage 1 piercing) 3 HP 4 armor
    Close
    Special Qualities: Metal alloy shell

    These grown mites have survived long enough to gain size and mass with alloy shells, sometimes covered in crystalline spikes, harder than steel. They curl up to defend themselves and sometimes roll around to harm threats. Instinct: Take the hits for the swarm

    • Roll over threats
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  • Iron Mite Swarm Horde, Tiny
    Bite (d4-2 damage 1 piercing) 3 HP 3 armor
    Hand
    Special Qualities: Shell made of metal alloy

    Iron mites, often found in swarms, seek out and devour any source of ore they can find, whether it be a natural vain of the armor off one's back, eventually gaining a hard alloy shell made of the consumed materials. Instinct: Nest and ravage

    • Devour metals
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  • Thorn Warrior Group, Organized, Intelligent
    Thorn Whips (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Plant-like body

    With their plant-based, humanoid bodies, they mercilessly tear apart all those that seek to disrupt the balance or even carelessly wander too far into the wilds. Using their thorny whip vines and swords they defend the wilds and the great tree in the center. Instinct: Deny enterence to the Wilds

    • Attack relentlessly
    • Send out a call for reinforcements
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  • Fire Spirit Solitary, Divine, Magical, Intelligent, Amorphous
    Fire (d12+2 damage) 19 HP 3 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Fire and brimstone body

    Fire Spirit born from the exile of the dragon of fire. Instinct: To preserve herself and live

    • Stewart the element of fire
    • Control flame
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  • Cult Shaman Group, Magical, Organized, Intelligent, Hoarder
    Dagger (d6 damage) 6 HP 0 armor
    Close, Near, Far

    Instinct: To strengthen the cult

    • Summon the Antlered King
    • Cast a destructive spell
    • Rely on cult members
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  • Cult Inquisitor Group, Stealthy, Organized, Intelligent, Hoarder
    Wicked Sword (d8 damage) 6 HP 0 armor
    Close

    Instinct: To reveal the truth

    • Interrogate the populous
    • Leverage information
    • Summon cult members
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  • Corrupt Verdant Solitary, Intelligent, Hoarder
    Vines (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near

    Instinct: To destroy and corrupt

    • Lash out indiscriminately
    • Control flora
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupt Boarbear Solitary, Large, Terrifying
    Claws (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Near
    Special Qualities: Terrify with claws and tusks

    Instinct: To destroy

    • Rip with claws
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