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Silver Eagle Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Construct Razor sharp talons (w[2d10+5] damage 2 piercing) 22 HP 5 armor Reach, Near, Far Special Qualities: Silver wings, Act as a gm console Instinct: To root out sparrows
- Destroy illusions and enchantment
- Instantly decree lies
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Slivath The North Wind Solitary, Huge, Magical, Intelligent, Hoarder Teeth claws tail breath (w[2d12+5] damage) 24 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Glacial scales The North wind is a massive ice dragon but unlike other dragons it loves its solitude, she doesn't like to be disturbed. For centuries she has stood her guard against any who would try and claim her hoard. Though in recent years all lore masters know that her eggs have been stolen to use as finery by kings and queens alike. The dragons anger at the loss of her children is endless and even though she is typically peaceful she will rend anyone she believes as a threat to her babies. Instinct: To protect its young
- Summon blizzards
- Mastery of ice
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Sophia The Red Group, Magical, Organized, Intelligent, Amorphous Blades of Fire (d10 damage 3 piercing) 17 HP 5 armor Close, Near Special Qualities: Turn into a cloud. Sophia The Red is another one of Sivs personalities, she was born from the rage and frustration at the game for trapping them. She believes that everyone in the game is already dead and that killing them only sets their soul free. She has started a new group of Sparrows to do just that free everyone by killing them. She doesn't care what happens and if you try to stop her she will only set you free that much sooner. Instinct: To free souls
- Set something on fire
- Summon fire constructs
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Flock Of Sparrows Horde, Stealthy, Organized, Intelligent, Cautious Red steel blades (b[2d6+2] damage 1 piercing) 3 HP 2 armor Close, Near Special Qualities: Specially forged armorments that don't reflect much light These Low level house of sparrows players are an untrained mass of killing seemingly without direction. They will kill whomever it suits them to just to prove that they can. They do not hold to the same standard that the old sparrow members did and that makes them very dangerous. Red cloaked with red blades they will never fight one v one. Instinct: To spread chaos and death
- Stalk and vet a target
- Stab from behind
- Call sparrows from the shadows
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Siv Brightcutter Group, Magical, Stealthy, Devious, Intelligent, Amorphous Bow made of light (b[2d8] damage) 17 HP 5 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Ability to turn into cloud, fog, rain of light Siv Brightcutter, was born when Thomas couldn't deal with the fact that the game was real. One of the coping mechanisms in his brain was complete denial. Bright cutter is the part of Siv who just wants to play the game be dammed the consequences, he believes that the game is just that a game and that everyone around him who thinks the game is real is in fact crazy. Bright cutter wears the same style clothing as his "brother" and even uses the same weapon just with different flair. Beware him he is completely bonkers. Instinct: To continue playing the game
- Reveal hidden passage ways
- Blinding
- Healing magic
- Called shot
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Siv Dawnslayer Group, Magical, Intelligent, Hoarder, Terrifying, Amorphous Bow made of shadows (d10 damage) 17 HP 7 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Ability to turn into a cloud, fog or rain of darkness, Made of liquid shadow Siv Dawnslayer aka Thomas Holloway is the Ace of The House of Sparrows guild. he was a strategy game player primarily and very competitive, he always loved the strategy and competition of pvp play in mmorpgs. He rolled a railroad of shadow because of the strategic value it gave him over his enemies. unfortunately for him once he found out the game was real and he could actually die his brain snapped and fractured his persona into four parts. This new part is very evasive and dependent on its allies, it needs to feel protected or it retreats inside letting one of the Alters out. Instinct: Surround himself with powerful allies.
- Can move unseen unless he wishes to be seen
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Oliver The Patient Group, Stealthy, Magical, Devious, Intelligent, Cautious Assassin blades (d4 damage 2 piercing) 10 HP 3 armor Close, Reach, Near Special Qualities: Immune to poison Oliver the Patient aka Oliver Gibson is a long time gamer and an even longer time magician in the real world. He has always loved to charm and entertain through acts of magic. He rolled trickster because it has the perfect balance of sex and magic for him and his eventual plan to become such a powerful figure in the game that he is written into the lore. Oliver is the joker of the House of Sparrows guild and is usually seen running around trying to recruit new guild members so that he can use them to establish his power. He knows he can use Magnus and anyone else to accomplish his goals. He is never seen without his trusty wrist bands that hold his assign blades and other tricks and his red cloak with hundreds of pockets sown into it, only he knows whats in them. Instinct: To shape the world to his own image.
- Change his face.
- Use misdirection or underhanded tactics to gain the advantage.
- Cast an illusionary or enchantment spell.
- Apply poisons.
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Lord Magnus Shadowheart Group, Magical Black steel sword (d8+2 damage 2 piercing) 6 HP 4 armor Close, Near Lord Magnus is the king of the House of Sparrows, he is obsessed with having things done his way. He has a list of names who have upset him in some way and he uses his patrons power to eliminate people and cross them off the list. His trademark demon is a large brutish bodyguard with a massive fel axe. This demon is never to far from his masters side. Instinct: To cross names off his list
- Tap into his patrons power
- Use forbidden shadow magic
- Call forth demons
- Ask his patron for answers
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Gorgon Solitary, Large Horns (d10+4 damage 1 piercing) 20 HP 1 armor Forceful Special Qualities: Flight The Gorgon is a legendary creature, it takes the form of a bull with eagle like wings that allow it to fly and charge with deadly speed and precision. The Gorgon also has the unnatural ability to breath elemental breath attacks. Many believe that the first if these beasts was a wizard trying to create a chimera type monster others believe a Druid made a horrible mistake. Either way this is a vicious and deadly beast. Instinct: To hunt
- Spew forth elements
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Etiri Glitterwing Group, Tiny, Magical, Stealthy, Intelligent, Hoarder Shadow Dagger (d8-2 damage 1 piercing) 6 HP 4 armor Hand, Ignores Armor Etiri Glitterwing aka Kim Cho is a prankster both on and offline. She rolled the pixie race knowing nobody else would because of their size and low damage. She is a paper at heart but is close friends with Arthas from another game and joined his guild at his request. Her hair and wings are neon pink color and she wears little in the way of armor but her size and illusions prevent most blows from landing. Instinct: to make mischief
- move unseen
- Steal an item
- create illusions and deceit