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Lavinia Solitary, Intelligent Saber (b[2d10] damage 1 piercing) 12 HP 1 armor Close Lavinia is a strong, intelligent, headstrong and driven young woman whose life has been filled with hardship and pain. She is strikingly beautiful but has a harsh and suspicious demeanor when it comes to those she does not know. She has seen firsthand the oppressive ways of the status quo and has dedicated her life to fighting to change the world. She once had a kind heart but it has been hardened by years of hardship. She believes that wrongdoers only respect strength and that problems are typically settled with force. She is dedicated to Jaylene and has a strange relationship with her where she sees her as a mother figure but may also have romantic feelings for her. It would take a lot to turn her against Jaylene. Jaylene trained her in the ways of combat and she is a fierce warrior. Instinct: Destory the corrupt, unjust and immoral
- Fight furiously but honorably
- Deal in absoultes
- Show more mercy than Jayelene
- Refuse to compromise he values
- Give orders
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Zona Solitary, Divine, Magical, Organized, Intelligent Long Staff (w[2d10+2] damage) 12 HP 1 armor Close, Reach Zona is a kind, passionate, and strong young woman whose life has been filled with hardship and pain. She is strikingly beautiful despite a large burn on the left side of her face. She has seen firsthand the oppressive ways of the status quo and has dedicated her life to fighting to change the world, but she wishes that fight could be less violent. She refuses to hurt the innocent. She can be a great ally or a troublesome foe. Instinct: Protect and help innocent
- Heal an ally
- At her touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.
- Blow horn for help
- Use diplomacbefore violence
- Speak truth to power
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Free Robot Solider Group, Organized, Intelligent, Construct Spikey Iron Fists (d8+2 damage 1 piercing) 6 HP 3 armor Close, Forceful Special Qualities: It was made for fighting but has turned on its creators Foolish men thought they could create death machines without consequence. They are now discovering what a terrifying enemy these machines can be. Instinct: Fight the enemies of Robots
- Defend comrades
- Send Silent Alert to other robots in the area
- "Free" robots and others who are oppressed
- Fail to understand human rational
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Harbor watch Horde, Intelligent (d6 damage 1 piercing) 6 HP 1 armor Close, Near, Far Usually ex-military, Harbor watchmen are more adept and equipped than the city police and have a higher sense of duty. They are sworn to protect the water and skies around Lanark. They are harder to bribe than the police, but given the corruption in the city that’s not really saying much. Instinct: Protect Harbor
- Chase criminals by boat or airship
- Enforce the Law
- Follow orders
- Take (Large) Bribes
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Dino Lieutenant Group, Cautious, Hoarder (d10 damage 1 piercing) 6 HP 5 armor Close, Near These salamanders are descendants of dinosaurs and stand roughly the same height as the average human. They have the ability to wield martial weapons and usually carry shields as well. Dinos are typically heavily armored, and are experts at martial combat, making them a formidable opponent. They are often mercenaries, or middle level members of gangs and love collecting valuables and trinkets. Instinct: To collect treasure
- Parry enemy attacks
- Attack with sheild
- Take orders
- Give Orders
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The Red Dragon (Crime Boss ) Solitary, Magical, Intelligent, Hoarder Claws (b[2d12+2] damage 1 piercing) 12 HP 1 armor Close, Forceful, Near Getting his name from his Draconic features, The Red Dragon is rare breed of Salamander known as Dragon Born. These mighty reptiles are said to be descendants of the legendary dragons (the God Magmus’ most trusted advisors.) They are revered in Dragon Earth and are typically royalty. Unless they are on a diplomatic mission, it is extremely rare to see a Dragon born outside of Dragon Earth. No one knows for sure what brought the Red Dragon to Lanark, but many suspect it was to build an empire for himself instead of having one handed to him. The fearsome crime lord is driven by greed and a thirst power, relishing in building and growing his empire. His cunning, strength, mercilessness, ambition and ability to breath fire make him a nearly unstoppable force. Instinct: Assert dominance, amass wealth and power
- Give orders
- Outsmart his opponents
- Intimidate
- Show no mercy
- Evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor.
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FREEDOM FIGHTER (MILITIA) Group, Small (d8 damage) 6 HP 1 armor Close Be they homesteaders, former factory and mine workers, displaced halflings or others oppressed by the corporate regime, these hard-working men and women are sick of being a part of a system that is rigged against them. The time to rise up has come. Faced with overwhelming force, these common folk have resorted to using any tactics necessary to fight their oppressors, defend their homes and win their freedom. Unfortunately, innocent folk may get caught in the crossfire . Instinct: Disrupt the status quo.
- Attack Corporate and Government Oppressors
- Set traps and/or use explosives
- Blow horn to call for help
- Act rashly
- See things as black and white
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Freedom Fighter (Militia) Group, Small, Intelligent, Organized Short Sword (d6 damage) 6 HP 2 armor Close, Near Be they homesteaders, former factory and mine workers, displaced halflings or others oppressed by the corporate regime, these hard working men and women are sick of being a part of a system that is rigged against them. The time to rise up has come. Faced with overwhelming force, these common folk have resorted to using any tactics necessary to fight their oppressors, defend their homes ans win their freedom. Unfortunately innocent folk may get caught in the crossfire Instinct: Distrupt status quo
- Attack Corporate and Government Oppressors
- Set traps and/or use explosives
- Blow horn to call for help
- Act rashly
- See things as black and white
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Freedom Fighter (Guerrilla) Group, Small, Stealthy, Organized, Intelligent Hunting Bow (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Far Descents of the rangers and trackers that lived here long before civilization arvied, these halfings, elves and human folk preffer a simple life style living off the bountiful resources Gaea provides. They make the woods and mountains their homes and work with other rebels to deffend it. They pride them selves on moving through the wilderness without being detected and will go to great lengths to stay hidden. Instinct: Protect their homelands from the shadows
- HIde amoungst landscape
- Sets traps and ambushes.