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Monsters by thesaddad

  • Giant Solitary, Huge, Terrifying
    Grabs or smacks with a club (d10+7 damage) 20 HP 0 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: It is gigantic

    Instinct: to murder

    • to murder
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  • Faerie Dragon Solitary, Small, Magical
    Faerie Fire (d10 damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    Instinct: to protect

    • Wander the forest eating protecting the balance of nature.
    • Gathers energy from the forest to burn the target with purple fire.
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  • Skeleton Warrior Group, Amorphous
    rusty iron weapon (b[2d8+2] damage) 13 HP 2 armor
    Close

    Comes together from a pile of dry bones to reap mortal souls. Often skeletons are re-animated by dark magic, while other believe skeletons have made a pact with the Gods to protect what should be kept secret from mortals. Surprisingly difficult to hit Instinct: to destroy

    • Attack with its weaponry. No form of active defense.
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