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Monsters by Balladeer

  • Soul-less Horde, Terrifying
    Flailing hands (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Hollow, searching eyes

    Instinct: Chase the ensouled

    • Tackle and rake
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  • Mutated Vermin Horde, Small
    Claws (d6 damage) 3 HP 0 armor
    Close

    They look like big...rats? Would you call them rats? They look like rats, 'cept all their legs is longer than they should be. And they got hands. Mostly, they try to grab you and drag you away, down to who knows where. Instinct: To feed the Mother

    • Drag towards the lair
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  • Shrieking Echo Solitary, Magical, Devious, Terrifying
    Ringing shriek (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Ghastly

    Some folks experience something awful. Truly, deeply awful. While their souls may move on to the next world, sometimes, if the 'thing' was awful enough, those poor souls will leave behind a shadow, an echo of sorts. This echo, made up of all the pain and horror that some folks experienced, ends up trapped near the awful place. Instinct: Spread the bad memories

    • Pierce the silence
    • Inject the horror
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  • Slithering Wet Horde, Tiny, Stealthy, Devious, Hoarder, Amorphous
    Watery Tentacle (d4-2 damage) 10 HP 1 armor
    Hand, Reach, Near

    "As long as the water is calm, you'll be fine. Just remember, whatever you do, whatever you see....don't disturb the water. I don't care if you think your own mother is drowning down there. Do Not. Disturb. The Water. Once you seem them ripples, that's when the things strike. It'll feel like a waterfall just got dumped on yer head, and then, they'll grab you by your ankles, and into the depths you'll go. Course, if you can't drown...well...I'm not sure what they'd do then." Instinct: To Drown Others

    • Immobilize with a water jet
    • Trick someone into disturbing the water
    • Pull someone under the surface
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Empty One Group, Magical, Devious, Hoarder, Terrifying, Amorphous
    Icy, clawed hands (d6 damage) 17 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Incorporeal, Despair Incarnate

    "Most people, when they die, take their soul to the Black Gates to be judged." "But the Empty Ones? They were robbed on their way. They've lost the one remaining possession they had, and they'll do most anything to get a new one." Instinct: Claim a soul, any soul, as its own

    • Attack through objects
    • Pull out a soul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Creeper Solitary, Large, Devious, Hoarder, Amorphous
    Vine Whip (d8+4 damage) 19 HP 1 armor
    Forceful, Near
    Special Qualities: Large Thorns

    A patch of gnarled, thorny vines hangs over the ruin's entrance. The dark color and large, hooked thorns should be enough to make any that approach quite wary, but if those are not enough, the bodies of the dead still entangled in its vines should be warning enough. The dead, however, are the lucky ones. Some folks say that after a Dark Creeper takes what it wants, it releases the victim, a mindless aberration desperate to find another soul, any soul, to keep as its own. Instinct: Drain Souls

    • Entangle in thorns
    • Drain an entangled soul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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