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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
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Guardian of the Black Pool Group, Large, Stealthy, Devious, Organized, Intelligent, Hoarder, Construct, Terrifying Terrible grip (d10+2 damage) 18 HP 1 armor Forceful, Ignores Armor Special Qualities: Tirelessly defend the Pool, Not-quite-human Nobody knows why the Pool Guardians collect their specimens, nor does anyone know whom they are collecting them for. Man-shaped, but much taller and ashy-black, with dreadful faces, these creatures will defend the Black Pool at any cost, and will stop at nothing to collect their shrunken victims. Instinct: To collect specimens
- Carry victims away
- Ambush a victim
- Dip a victim into the Black Pool, shrinking them into a dessicated husk
- Rally its fellows
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Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir
- Channel magic through dance
- Weave confusing illusions
- Dazzle into a false sense of security
- Kidnap suitable heirs
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Demonic Behemoth Solitary, Huge, Planar, Terrifying Crushing blows (d10+7 damage 3 piercing) 28 HP 3 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Massive size There are few single entities in the underworld more capable of destruction than a Demonic Behemoth. Behemoths are among the oldest of the damned souls that have become Demons. Like Demonic Beasts, the Behemoths forgot their intelligence, long in the past. they have survived and caused destruction and mayhem for centuries, growing to incredible size and power, such that even a Demon lord and his armies fear the rampage of Behemoth. The hate any sign of civilisation in the wasteland, and will destroy any shanty town, encampment, or keep in the Underground. Instinct: To rampage and destroy
- When they make pitiful attacks against your massive bulk, shrug them aside.
- When they hide in their pathetic shelters, smash it down about them.
- When they get too close, crush them with your mighty bulk
- When they attack your vulnerability, howl and thrash violently.
- When they have you cornered, fight to your last breath.