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Draugr Champion Solitary Ornate Longsword (b[2d10] damage) 16 HP 2 armor Close Special Qualities: Icy Touch This ancient warrior was entombed with honor, adorned in the jeweled trappings of a champion. Something must have gone wrong, because its spirit should be feasting in Valhalla - not roaring a challenge at you from the broken remains of its tomb. Maybe you should tell it that. Instinct: Relive the glory of battle
- Issue a challenge
- Freeze flesh
- Call its brethren to battle
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Zombie Tempest Solitary, Divine, Intelligent, Planar Chaos Bolt (d12+4 damage) 16 HP 2 armor Close, Forceful, Near Why did you try to turn a lesser god of chaos into a zombie? Wild hair blown by a savage wind no one else feels. One eye blue, one eye black. Imbued with a drop of chaos an age ago, he has wandered the planes ever since. Most of his power was sealed off a decade ago, and he fell into piracy and soon led a band of pirates on the flaming seas. Since being recently infected with a zombie plague, the seals on his power have been broken. Instinct: To unravel reality
- Slam into something with whirlwind force
- Replace decaying flesh with chaotic regrowth
- Summon unpredicable weather
- Create a world-changing magical effect
- Change plans/tactics suddenly
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Tempest Solitary, Divine, Intelligent, Planar Rapier (d12+4 damage 1 piercing) 12 HP 2 armor Close, Forceful The immortal Captain of the Pirates. Wild hair blown by a savage wind no one else feels. One eye blue, one eye black. Imbued with a drop of chaos an age ago, he has wandered the planes ever since. For a decade now, he has led a band of pirates and become a scourge on the elemental seas. Where there is treasure and chaos, you'll find the Tempest. Instinct: To explore and cause chaos
- Wander from place to place
- Attack with whirling, chaotic force
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Forge Demon Solitary, Planar Metal Hammer (d12+2 damage) 12 HP 3 armor Close, Forceful Before they can work the forges, they are forged themselves, shaped and smelted with the black iron of the lower spheres until the forgemaster deems them ready. They work the forges of hell for eternity, but as they rise up in the ranks they start to shape more than metal, but whole armies and battle plans. The strongest and most devious are sent out to lead their armies. Instinct: Crush all that is good
- Break bones, crush limbs
- Shape metal with demon fire
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Lord of Flame Group, Large, Planar Flaming Sword (d10+2 damage) 10 HP 2 armor Forceful Special Qualities: Fiery Aura: close, d6 damage, ignores armor In one of the deeper pits of hell, demon children drink from the planes of pure fire. Only one in a hundred survives, but those who do are filled with power and rage. Instinct: Burn the world
- Set things ablaze
- Disappear into fire or shadow