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Re-Animated Goblin Horde, Small Bite (d4 damage) 4 HP 0 armor Close "Ew." Instinct: To obey Master's commands
- Consume the living
- Spread the infection through a bite or scratch
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Amateur Goblin Necromancer Solitary, Small, Stealthy, Magical, Intelligent, Hoarder A barely controlled burst of arcane energy (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far This is what happens when an ambitious goblin finds a mostly complete tome of necromantic magic and starts skimming. Instinct: To spread undeath
- Animate a corpse - it is (pick two): mobile / sturdy (+6 HP) / dangerous (increase damage die one size).
- Play dead
- Fill the room with noxious fumes
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Clockwork Golem Solitary, Large, Construct Metal fists (d10+2 damage) 24 HP 5 armor Forceful Special Qualities: Requires daily winding As tall as a man and half again and broad-shouldered, the clockwork golem is made of iron, brass, and heavy wood. Armored plates protect the gears and cogs that keep the hulking mechanical figure in motion. It has no facial features save for a single lens of thick glass that twitches back and forth as it keeps watch. It makes no sound save for a steady, deep ticking. Clockwork golems require winding daily, but they are capable of performing this action themselves. Instinct: To destroy intruders
- Protect the master's property at all costs