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Monsters by Chris W.

  • Re-Animated Goblin Horde, Small
    Bite (d4 damage) 4 HP 0 armor
    Close

    "Ew." Instinct: To obey Master's commands

    • Consume the living
    • Spread the infection through a bite or scratch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amateur Goblin Necromancer Solitary, Small, Stealthy, Magical, Intelligent, Hoarder
    A barely controlled burst of arcane energy (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    This is what happens when an ambitious goblin finds a mostly complete tome of necromantic magic and starts skimming. Instinct: To spread undeath

    • Animate a corpse - it is (pick two): mobile / sturdy (+6 HP) / dangerous (increase damage die one size).
    • Play dead
    • Fill the room with noxious fumes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clockwork Golem Solitary, Large, Construct
    Metal fists (d10+2 damage) 24 HP 5 armor
    Forceful
    Special Qualities: Requires daily winding

    As tall as a man and half again and broad-shouldered, the clockwork golem is made of iron, brass, and heavy wood. Armored plates protect the gears and cogs that keep the hulking mechanical figure in motion. It has no facial features save for a single lens of thick glass that twitches back and forth as it keeps watch. It makes no sound save for a steady, deep ticking. Clockwork golems require winding daily, but they are capable of performing this action themselves. Instinct: To destroy intruders

    • Protect the master's property at all costs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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