• Codex
  • Browse
  • Create
  • Login

Monsters by The Deleter

Next
  • Fungal Cannon Group, Devious
    Caustic Spores (d6 damage) 14 HP 1 armor
    Close, Reach, Far

    A form of fungi that attacks from afar. The strain infests the torso of the victim, turning their chest cavity into a foul brewery of poisonous and hallucinatory chemicals. Instinct: To spread the infestation

    • Lay down a barrage of caustic fluid.
    • Explode when sliced open.
    • Spray hallucinatory spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • The Dryad Solitary, Large, Stealthy, Magical, Devious, Intelligent, Construct
    Vines (d8 damage 1 piercing) 16 HP 0 armor
    Reach, Near
    Special Qualities: Daemonbound

    The Ophidae house bound a succubus to the flora of Copperleaf Woods in a twisted experiment. Of course, even the most reckless summoner advises against summoning a cubus, for their ability to play on the desires and insecurities of humanity are renowned. The creature now resides as a plant-like monster deep in the woods, beguiling the weak willed and converting the dead into puppets with virulent fungi. Instinct: To expand its realm.

    • Control people with infectious fungi.
    • Prey on the desires of people.
    • Cast a beguiling illusion.
    • Call its thralls for aid.
    Tweet
  • Diablous Machina Solitary, Large, Organized, Intelligent, Construct
    Cannon (d10+4 damage 3 piercing) 27 HP 4 armor
    Forceful, Far
    Special Qualities: Metal, Daemonbound

    The Ancestors bound a Daemon of Strife to the Bandit's cannon as part of their contract. Now the deadliest weapon of these thieves must be chained down for fear it will break loose. An aura of rage surrounds the implement, an anger so great that it can inspire even the dead to move. Instinct: To lay ruin

    • Fire flaming cannonballs
    • Raise dead bandits
    • Smash through obstacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Bandit Leader Group, Organized, Intelligent
    Whip and Pistol (d8+2 damage) 10 HP 1 armor
    Close, Forceful, Near

    Bigger than the average bandit. Instinct: To raid

    • Use another Bandit's move.
    • Use another Bandit as a meat shield.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Bandit Rifleman Group, Organized, Intelligent
    Flintlock rifle (d8 damage 1 piercing) 6 HP 1 armor
    Far, Reload

    A bandit with a gun in the Copperleaf Woods. Never has quite enough powder. Instinct: To raid

    • Lay srupressing fire.
    • Call for defenders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Bandit Slicer Group, Organized, Intelligent
    Twin swords (d8 damage 1 piercing) 6 HP 1 armor
    Close

    A humble bandit that makes camp in the Copperleaf Woods. Probably wishes they weren't here. Instinct: To raid

    • Deal harsh, bleeding wounds.
    • Shout for help.
    Tweet
  • Infested Cadaver Group
    Grasping hands (d8 damage) 14 HP 0 armor
    Close

    Infected by the corrupted strain of plants in the Copperleaf woods, these cadavers obey the whims of the Dryad. Instinct: to spread the infestation

    • Vomit choking spores.
    • Gang up on the wounded.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Lullivan Warrior Solitary, Stealthy, Intelligent, Amorphous
    Sword (d10+2 damage) 19 HP 3 armor
    Close, Forceful, Near

    An assassin for the Lullivan family. Instinct: take out a target.

    • Strike with unnerving accuracy.
    • Unviel a hidden gadget.
    Tweet
  • Daggerback Solitary, Large
    Vicious claws (d10+4 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Quilled hide

    A nasty monster raised by the Salizzi family to fight in the pits. Instinct: To smash the foe to bits

    • Sweep a foe aside.
    Tweet
  • Prince Danicolo Solitary, Organized, Intelligent
    Longsword (b[2d10] damage 1 piercing) 12 HP 5 armor
    Close

    The fancy prince of one of the families. Instinct: To gain power for his family

    • Bark an order to a servant
    • Shriek for help
    Tweet
Next