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Monsters by Tim F./Praion

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  • Fallen Knight Solitary
    Longsword (b[2d10] damage) 16 HP 3 armor
    Close

    Instinct: Guard eternally

    • Charge in and whirlwind attack
    • Spread Dread and Despair
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Light-beam trap Trap, Room
    Searing Beam of Light (d10+4 damage) ignores armor

    This trap is a stable of many Light-Elf temples. Sunlight is stored in a focus crystal that emits a searing beam of light that can burn you to cinders. These lights are reflected across the room by specially enchanted mirrors. These mirrors are themselves protected with an alarm spell that goes off, should someone tinker with their configuration. Extra mirrors are installed in the room to allow the trap to change it's configuration from time to time. Instinct: Bar the way

    • Reconfigure into new layout
    • Explode when mirrors are tinkered with
    • Blind you from what lyes beyound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hunter of the changing breeds Group, Stealthy, Magical, Intelligent, Cautious, Hoarder
    Silver Swords (d8 damage) 6 HP 3 armor
    Close

    These hunters in their mirror scalemail go out to bring down all those that aren't satisfied with the body given to them by the gods. To change ones own form with magic or pact is sacrilege and they are judge, jury and executioners. Every Druid should be careful around this order. If you can see your face in their armor: run! Instinct: Put an end to shapeshifters

    • Lock you in one form
    • cancel a transformation
    • Bind you in spell-chains
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  • Bear Shaman of the North Solitary, Divine, Magical, Intelligent, Hoarder
    Frozen ray/bear claw (d10+2 damage) 12 HP 0/2 armor
    Close (claws are messy), Spells Ignore Armor, Near (Spells), Far (Spells)

    The shaman up north in the caves? Let me tell ye; not only is he as old as the world but he brings the snow and the blizzard every year. Don't get fooled by his fassade though. He might look frail but his body can match any young man and this is before he turns into a polar bear to maul ye. Better stay away from him. Instinct: Protect the ancient caves

    • Transform into a Polar bear // Transform back to human
    • Unleash a blizzard // bite your head off
    • Warn of ancient secret // immobilize in a bear hug
    • Hide in the snow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orc Firearcher Group, Intelligent, Hoarder
    burning arrows (d8 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: eyes that pierce the darkness

    Instinct: to burn what is beautifull

    • Set something ablaze from affar
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  • Northblade Mountain Yeti Group, Large
    Fists like hammers (d8+2 damage) 14 HP 1 armor
    Forceful
    Special Qualities: icecold blood

    Instinct: To free itself from shackles

    • Breath Ice
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  • Selesnija Wolfrider Group, Large, Organized, Intelligent, Hoarder
    Axe and Bite (b[2d8+2] damage) 14 HP 4 armor
    Forceful, Reach, Near
    Special Qualities: Mindlink between Wolf and Rider

    Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together. Instinct: Serve to protect

    • Attack like one creature
    • Howl for the pack
    • Fire the bow on the run
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boros Skyknight Group, Large, Stealthy, Intelligent, Hoarder
    Lance (b[2d6] damage) 10 HP 2 armor
    Reach
    Special Qualities: rides on griffons

    Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location. Instinct: Show they are the legions pride

    • Dive down from the sky for a deadly thrust
    • Fly just outside of range
    • Lift you up and drop you from the sky
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boros Guildmage Group, Magical, Intelligent, Cautious, Hoarder
    Lightning-spell (d8 damage) 6 HP 2 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: magical shield

    Oh no, you don't have to face only the soldiers, nonono. They might be dangerous alone and unstopable as a unit but their mages... Uhhoo their mages... They create shield to stop arrows, they engulf spears with fire and lightning. Many battles have been won because of the right spell at the right moment. If you ask me: take out the mage first. Instinct: Dominate the battlefield

    • Weave a spell of protection around a Soldier
    • Weave a spell of destruction around a Soldiers weapon
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  • Boros Elite Group, Organized, Intelligent, Cautious, Hoarder
    Handblade and Sword (b[2d8+2] damage 1 piercing) 6 HP 5 armor
    Close

    Once you have proven yourself in the field; Once you have fought against overbearing oods and succeeded; Once you have bested the other aspirants in battle; Then you are ready to be called an Elite and to lead the glorious Boros Legion into Battle! Instinct: Give Orders of destruction

    • Strike you from the protection of the formation
    • Deflect a blow aimed at his comrade
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