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Blinding Choir Angel Group, Magical, Stealthy, Divine, Devious, Intelligent Fists (d4+2 damage 1 piercing) 8 HP 4 armor Close The angels of the Blinding Choir take the form of beautiful men and women, winged and completely devoid of color. Their faces are blank where mortal eyes would be, but this lack of sight does not hinder them. The Blinding Choir cannot be seen nor heard by those who rely on vision, but should you be blind or forgo sight, you can hear their ceaseless chanting. The very touch of an angel can steal your sight and open your mind to their song. The Blinding Choir has no purpose but to make a game of mortal attempts to peer into the future. Whenever a seer or prophetess tries to speak wisdom out of time, an angel may be there, twisting their words. The ancient Unseen created them to keep mortals ignorant of fate. Instinct: Thwart the hubris of mortals
- Twist prophecy
- Remain unseen
- Inflict blindness
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Gomshak Solitary, Small, Magical, Divine, Terrifying Bolt of darkness (d10+2 damage) 12 HP 4 armor Close, Far Gomshak is a wizened goblin dressed in heavy furs. He wields neither blade nor staff. Streaks of dried blood run down his face from the two gaping holes where his eyes used to be. He is surrounded by an field of energy that is only visible when struck. Instinct: Destroy in the name of the Unseeing
- See across time and space
- Cast an uncanny spell
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Goblin Otyugh Wrangler Group, Small, Intelligent Wrangler (d6 damage) 6 HP 0 armor Close, Reach, Near A small number of goblins are tasked with keeping the otyugh fed with offal and corpses. They use long staffs with crescent-shaped ends to wrangle the creature when it pulls itself up from the pit. Instinct: Keep the otyugh fed
- Trip enemy up
- Hold enemy in place
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Baraazur Group, Stealthy, Devious, Intelligent, Hoarder Spear (d8 damage 1 piercing) 6 HP 0 armor Close, Reach, Near The baraazur are jungle-dwelling tribes of flightless avians who are fiercely territorial. They punish intruders by devising elaborate traps and mazes. They use long spears for combat and often envenom the tips with an hallucinogenic paste. Instinct: Punish intruders
- Gang up
- Fade into the jungle
- Hallucinogenic poison