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Monsters by Cymbaljack

  • Genie Solitary, Magical, Stealthy, Devious, Intelligent
    indirect attack spell (d10 damage) 16 HP 4 armor
    Close, Far

    A glowing green, vaguely humanoid creature, with a tail instead of legs, floating off the ground Instinct: to thwart your plans

    • Grant your wish, cruelly
    • make something appear
    • bring trouble to life
    • reveal a deep strategy
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  • Stalker cat Solitary, Small
    claws (d10 damage 1 piercing) 12 HP 0 armor
    Close

    about the size of a bobcat, but its color and markings are strange Instinct: to stalk, to play, to kill, to eat

    • pounce without warning
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  • Aurochsman Solitary, Intelligent, Hoarder
    Halberd (b[2d10+2] damage) 12 HP 1 armor
    Close, Forceful

    Head of an aurochs, body of a man Instinct: to protect its lair

    • Stalk its prey
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  • Chimera-god follower Group, Organized, Intelligent
    Weapon (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Varies: flight, claws, night vision, etc.

    Humans with various animal parts to replace their own, they serve the chimera god. Instinct: to serve the chimera god

    • Sacrifice its body to serve the god
    • Summon the faithful
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  • Mongo, chimer-god follower Solitary, Large, Intelligent, Construct
    Smash with inhuman strength (b[2d10+2] damage 2 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Gorilla body, Sees you coming

    Rooster head, gorilla body, and the desire to prove he is the strongest follower of the chimera god. Instinct: to prove his dominance

    • Smash!
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  • Rhys Group, Intelligent
    Sword (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close

    Rhys is the leader of the followers of the chimera god. He has the head of a lion and a scorpion tail. Instinct: to dominate

    • Command the chimera god followers
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  • Treestone Solitary, Large, Hoarder, Construct
    Branch-claws (d10 damage 2 piercing) 20 HP 3 armor
    Special Qualities: Animated spirit can abandon the body; long legs let it stride quickly

    It's simple enough really. First you build a body from petrified wood, about half again as tall as a man. Then you summon the spirit and persuade or compel it to aid you. Stick the spirit in the body, and send it out to track down the valuable lost things you're too busy to go get yourself. Heroes will find it tough to kill and be frustrated when it cuts open a pack and takes a spellbook or other precious item and strides away. Instinct: Collect valuable things

    • Snatch away a treasure
    • Stride quickly
    • Abandon the body
    • Hide the treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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