| Dance Battleguard |
Group, Magical, Organized, Intelligent |
| Element Gadget Gloves (d6 damage) 5 charges |
6 HP |
3 armor |
| Close, Far |
The capital does not care about MJ's powers, but these guys do. Hired by the capital due to their exceptional powers. These men were taught the ways of MJ's powers with the that their have power and the Shamona to defeat their opponents Instinct: to dance their enemies away
- Uses Spells and Dances
- Fireball (1) : you cast this spell with the gloves that combined with in a group create a more powerful fireball (individual 1d4; as a group 1d8 damage)
- Radio Call
- Lighting Bolt (2): it cast this spell thought its glove shooting a minor form of lighting, in a group the spells becomes more powerful, (1d4 alone, 1d8 in a group)
- Recharge Dance: It performs a dance to recharge its gloves 2 charges per dance on a 10+, 1 on a 7-9