Calikang Horde, Large, Divine, Magical, Intelligent
Blade and Punch Combo (b[2d6+5] damage 3 piercing) 13 HP 3 armor
Special Qualities: Immune to Electricity, Ward 5 against Magic, Absorbed Electricity and magic is converted into healing, Can walk on air and water, Can see through illusions,

Calikangs are the divine children of a guardian god who long ago failed at his appointed task. In shame, he cut off his fingers, which became the calikang. They believe they have inherited the sins of the creator and now serve as mercenary guardians to pay off the dept of karma that rest upon their shoulders. Instinct: To guard

  • Freeze itself in hibernation
  • Can breathe an element of their choice for d12/d6 with the Near, Group and Ignore Armour tags. They deal +6 damage if they use electricity
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: ArachCobra