| Gubland Guard | Group, Organized, Intelligent | |
| Rapier (d10+2 damage 1 piercing) | 10 HP | 2 armor |
| Close, Near | ||
The Gubland Guards aren't nearly as well-armed nor well-defended as the guards in the other Great Nations, but they're loyal to a fault and much smarter than their counterparts. Due to their comparative weakness, they tend to travel in groups of four or five. Instinct: To guard
Created by: Felloffalot
