Gubland Guard Group, Organized, Intelligent
Rapier (d10+2 damage 1 piercing) 10 HP 2 armor
Close, Near

The Gubland Guards aren't nearly as well-armed nor well-defended as the guards in the other Great Nations, but they're loyal to a fault and much smarter than their counterparts. Due to their comparative weakness, they tend to travel in groups of four or five. Instinct: To guard

  • Stab with rapier
  • Sound a whistle for back-up
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Felloffalot