Magus Mystic Group, Magical, Divine, Intelligent, Planar
Aura (d10+2 damage) 10 HP 4 armor
Close, Ignores Armor, Far

An Ancient Masked Figure; who knows not its name or heritage; only that it must protect the way of the 9 Magus Order. Instinct: To banish anyone who attempts to learn Mystic Magic

  • Using the powers given by the divine angel of suffering and death, The Magus can both restore life and take it. The Magus is an ancient magic user who are well traversed in both knowledge and skill. The Arts of the 9 Magus Born are second to none
  • Intersteller Beam: Roll 2d6+3, on a 10+ you unleash a stellar beam that deals 2d6 unblockable damage, or You heal a friendly target for 2d8. On a 7-9 you deal 1d6 Stellar unblockable damage or heal 1d8.
  • Divine Intervention: The Mystic magus can Move through walls and can fly at the pace of someone running vary fast.

Created by: Sixx