Outcast Solitary, Stealthy, Intelligent
Club (w[2d8] damage) 12 HP 0 armor
Close

A criminal, runaway, eccentric, or witch; looking to be left in peace. Witches might offer a ritual, blessing, or concoction. Instinct: to avoid attention

  • Flee or hide
  • Offer promises or minor goods in return for being left alone

Created by: Alex Davis