Rogue Spellcaster Solitary, Magical, Organized, Intelligent
Magical talisman (d10 damage) 12 HP 0 armor
Close, Ignores Armor, Far

Not only magic is ever-present on Dungeon World, but the different groups and organizations trying to keep it in check as well. Magistrates of Magic this, Circle of Druids that... bah! What does someone, gifted with magical talents, have to do to be left alone to practice the arcane arts in peace? Well, to lend some help to criminals, outlaws and other underground elements in return for protection, apparently. Either this, or to retire into some old, crumbling tower, like those proper crazy, old mages. Who would've thought that these institutions of wizardry don't take kindly on people walking out on them, taking all of their secrets with them, huh? Instinct: to avoid the law

  • To play with dangerous powers.
  • Cast a spell that endangers everyone.
  • Call upon other outlaws for help.

Created by: A Person With No Name