Abomination Solitary, Large, Planar, Terrifying
Bone-Covered Fists (b[2d10+4] damage) 24 HP 1 armor
Forceful, Reach, Ignores Armor, Near
Special Qualities: Its bones have grown out of its skin and shows as spines sticking out of its back and boney shells on its fists, elbows, etc.; its teeth have grown long and mangled; its eyes glow vivid green

When the city was evacuated, a simple-minded ogre wandered into the castle and made it its home. However, the artifact hidden in the castle slowly poisoned the creature over time and caused it to go mad. The curse mutated the poor ogre in terrifying ways and it now only wishes to preserve its home. Instinct: To protect its home

  • Attack anyone who trespasses on its castle
  • The artifact's curse has driven it mad

Created by: CuznJay