Prim Peevey Solitary, Stealthy, Devious, Intelligent
Hammer Fist Punches (b[2d8+4] damage 3 piercing) 16 HP 2 armor
Close, Forceful
Special Qualities: Prim can enter a state of mind where she seemingly doesn't feel pain.

Prim grew up on a farm in the Octarine Grass Country and moved to Ankh-Morpork by herself at age fifteen. She quickly realized that she had a mind for understanding law, so she dedicated her self to the practicing of law-- and imbibing alcoholic beverages. At some point in time she was discovered by Maggie Knight who employed her as the in house lawyer for the Commission of Undisclosed & Beneficial Espionage. Prim loves her job and has made it her mission to be the life of the party in CUBE. Prim is a large, tall, muscular, and awkward woman. Instinct: to treat life as a party-- drink all the booze, and bang anything that moves.

  • Intimidate with an incredible feat of strength.
  • Use poisoned dagger.
  • Expertly ride a horse through city streets and open country a like.

Created by: A Person With No Name