| Ghost Knights | Itself | |
| (b[2d8+4] damage) | 14 HP | 3 armor |
| Forceful | ||
| Special Qualities: Ghost Knights are created to create chaos and destruction. When one dies, another will soon take its place else where., It's a ghost! | ||
Ghost Knights range in several colors and each color has a meaning. Turquoise, Water, it uses water and creates water to attack, it can also summon creatures that live in the sea. Green, Plants, if you are in a forest it will use trees, plants, vines. Black, Death, Decay, it can also turn its victims to zombies. White, Life, Healing, Growth, if a player misses with an attack the knight heals itself. Gray, metal, rocks. Yellow, Gold, Jewels, you can find this knight mostly around treasure. Red, Fire, Smoke, Lightning, this knight loves to set things a blaze. Brown, Earth, Animals, it controls the earth, and it might summon animals of the earth to aid it. Blue, Wind, Birds, Storms, a knight of the sky, summons great birds, creates storms and wind. Pink, the knight that hears all. Orange, the knight that smells all. Purple, the knight that sees all. Be careful around them, they may not have alot of life, but they can be tough with their magic. Instinct: To make undead
Created by: Commander Wolf
