Gazer Solitary, Tiny, Magical, Hoarder, Terrifying
Bite (d8 damage), or Eye Rays 12 HP 0 armor
Hand, Near
Special Qualities: Darkvision, Aggressive, Mimicry

Formed from the feverish dreams of a Beholder, the scale and perspective of the creature was warped by its delirium. Gazers often serve as familiars for evil spellcasters, when they aren't spying for their makers. Instinct: To protect the powerful

  • Shoots two magical eye rays at random, choosing one or two targets it can see.
  • Dazing Ray: The targeted creature must succeed on a Defy Danger (WIS) roll or be charmed until the gazer is otherwise occupied. While the target is charmed in this way, it takes a -1 ongoing on any strength or dexterity related rolls.
  • Fear Ray: The targeted creature must succeed on a Defy Danger (WIS) roll or be frightened until the gazer is otherwise occupied.
  • Frost Ray: The targeted creature must succeed on a a Defy Danger (WIS) roll or take 8 (2d6) cold damage.
  • Telekinetic Ray: If the target is a creature that is humanoid sized or smaller, it must succeed on a Defy Danger (STR) roll or be pushed up to 30 feet directly away from the gazer.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Flower Wizard