Ptolemaic Operative Solitary, Intelligent
Assault Rifle (d10 damage 2 piercing) 12 HP 2 armor
Close, Near, Far

Higher ranking ptolemaic agents are often even more powerful, pushing the boundaries of their esoteric training in order to ensure their goals comes true. They too come in several varieties. Commander: Allies deal +1 damage and gain +1 armour. Cultist: Attacks are magical and gain the Ignore Armour and +2 damage tag. Diver: Gains the amphibious tag and deals +1 damage underwater. Guerilla: Taken no penalties in melee and gain +1 armour. Sniper: Gains Far range and +2 piercing. Spec Ops: Deal +2 damage in melee. Technician: Vehicles piloted by this enemy deals +2 damage. Warlord: Deals +2 damage at range. Instinct: To ensure the fall of that which is decayed

  • Engage in guerilla warfare

Created by: ArachCobra