Sapper (Root) Solitary, Stealthy, Intelligent, Planar, Terrifying
Root Bow (b[1d8+1] damage) 12 HP 1 armor
Close, Far
Special Qualities: Made from twisted Root

As if the Slayers weren’t bad enough, some of ‘em mock our weaponry. Sappers carry these spike mines that stick to walls. Those things’ll stay live for months. Too many of our scavengers have lost hand or head scrounging where these Sappers had been. Instinct: Hunt Humans

  • Plant Explosives - The Sapper knows its habitat and has prepared it accordingly; planting explosives about the area. When a player moves they must also roll to Defy Danger at no cost; missing the roll deals 1D6 damage.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Kramy