| Death Knight | Solitary, Magical, Intelligent, Hoarder, Terrifying, Amorphous | |
| Great Sword (b[2d10+4] damage) | 19 HP | 4 armor |
| Close, Forceful, Reach | ||
| Special Qualities: Glowing red pinpoints in the sockets of its skull seem to stare through you | ||
Children adore tales of gallant knights who served the greater good - their deeds, their triumphs and their chivalry. What children never hear about is the knight who failed miserably, was corrupted by evil forces and who turned his back on his cause, breaking his vows. Some of these knights became cursed to walk the earth after death, their own darkness and hatred pushing them onward. The Death Knight is such a one, the goodness stripped from it long ago. In the place of chivalry and honor are cunning and a long, deep hatred for anything alive. A Death Knight is rarely found with others of its kind, but will often be accompanied by a small unit of Skeletal Warriors who serve under it. While its Great Sword is terrible enough, the Death Knight also has the power to pull at the fabric of the soul from several paces away. Those who experience it seldom survive, but those who have describe it as "all the joy, hope and dignity being ripped from inside you." Instinct: to crush the living.
Created by: [Sic] Games
