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  • Bell Keepers Group, Organized, Hoarder, Construct, Amorphous
    Bell Mace (d8+4 damage) 9 HP 4 armor
    Close, Forceful
    Special Qualities: Net launcher, Mechanical- Needs to be blasted apart to die

    Clockwork soldiers guard the orb chamber. Instinct: Crush intruders to a fine paste

    • Guard Gold Rose Manor
    • Every strike of the bell mace is a chance for it to raze the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Crypt King Solitary, Magical, Planar
    Lightning Blasts (d12 damage) 16 HP 4 armor
    Close, Ignores Armor

    The corpse of a forgotten king, returned to life to guard his treasure. Anyone steals from his golden hoard will face his wrath until the treasure is returned. Instinct: Steal the life of the living

    • Guard the ancient treasures of it's homeland
    • Sand: It can create sand
    • It can walk through walls
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  • The Ratcatchers Group, Stealthy, Intelligent
    Stabs with poisoned estocs (d8 damage 2 piercing) 6 HP 2 armor
    Close

    Lady Castival's secret police. Once thieves of the city, she recruited them to hunt down their fellows and serve as her spies and enforcers. They're cunning, lethal, and without mercy. Instinct: Enforce the will of the Golden Lady- Keep law and order at all costs

    • Employ the tactics of thieves to catch thieves
    • Smoke bombs, oil slicks, and other such tricks
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  • The Weeper Solitary, Huge, Stealthy, Intelligent, Terrifying
    Iron Gums (d10+5 damage) 20 HP 3 armor
    Reach
    Special Qualities: It's smell is enough to stun the unprepared

    A great fish that lives in the bottom of the cistern. Many have come and gone through those dark tunnels. Yet it remains—a king of filth and darkness. Instinct: To feast on the flesh of gullible adventurers

    • Lure adventurers to the water's edge by imitating it's human voices
    • Mimicry- It can repeat any sound or words that it hears
    • Filth-The creature will use the sewage water to it's advantage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Gummi Octopus Solitary, Huge, Amorphous
    Tentacle Strike (d10+5 damage 2 piercing) 23 HP 1 armor
    Reach, Forceful

    A denizen of the seas in candy land, this huge octopus is known to attack and sink ships. Instinct: to eat

    • Drag ships to the bottom of the sea
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  • scarletamour Horde, Tiny, Stealthy, Cautious
    (d6+2 damage) 3 HP 1 armor
    Hand, Forceful

    Kişisel Verilerin kanuna aykırı olarak mesleklenmesi sayesinde zarara uğramanız halinde bu ziyanın giderilmesini istek etme. https://www.scarletamour.com Instinct: scarletamour

    • scarletamour
    • scarletamour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Golem Solitary, Large, Cautious, Construct
    Aplastar (d10+2 damage) 20 HP 6 armor
    Special Qualities: Lento, invunerable al daño físico.

    Golem es una piedra viviente creada por un antiguo mago. Es inmune a los ataques físicos.[1] Un ser de piedra viviente que ha sido encantado con magia negra. Puede reconocer el lanzamiento de hechizos, pero se mueve increíblemente lento debido a su problema de peso.[2] Instinct: Destruir

    • Aplastar
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  • Drops Group, Tiny, Hoarder
    Embestida (w[2d6] damage) 6 HP 0 armor
    Hand
    Special Qualities: Gelatinoso

    Amistoso, buscará alimentarse de lo que sea Instinct: Alimentarse

    • Come cosas
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  • Kobold Lord Solitary, Large, Intelligent, Hoarder
    Pickaxe attack (d10 damage) 20 HP 3 armor
    Reach

    It rules over a tribe of kobolds. It usually doubles or triples in size compared to it's brethren. They live in caves and illuminate them because they are afraid of the darkness. They all have a light source on them for this reason. The lord has the biggest light source on top of its head. They prefer non magical items to illuminate the darkness, since it is easier to maintain for them, like candles or torches. The Kobolds are humanoid shaped rat&mole like people, about half the size of an average human. Their face is similar to a rat, while their hand feature mole like claws. Parts of their bodies is covered with fur. They dress is cloth and ragged leather armor and some kinda of helmet with a lightsource. the helmets range from normal helmets to bandanas, some who can't afford these also use thrown out utensils like a cooking pods or something they can wear. They dig for minerals to trade with others but prefer to keep it all to them self. Instinct: Protect itself from darkness

    • Pickaxe attack
    • throw rubble
    • stomp
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jim Solitary, Large, Divine, Intelligent
    Chains (d10 damage) 18 HP 5 armor
    Reach

    Instinct: To Swell

    • Drag things into the lake
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