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  • Goblin Boss Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    Bejewled Dagger (d6+2 damage) 5 HP 2 armor
    Close

    when one of the goblins in a hoard is just a little bit bigger and smarter than the others, they will often take over the hoard, becoming a Goblin Boss. The new Boss will boss all the others around until either they die in a raid, or a bigger smarter goblin kills them and takes the spot Instinct: to hoard

    • Boss the gobbos around
    • Lay traps and fight dirty
    • Call on minions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spectre
    (d10 damage) 8 PV 0 armure
    Main
    Special Qualities: Spectral

    Ne peut pas être touché par une arme physique classique Instinct: Servir Astrogha

    • Souffle spectral
    • Coup spectral
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manant de taverne Groupe
    (d6+1 damage) 4 PV 1 armure
    Close

    Instinct: Avoir de l'argent

    • Attaquer au couteau
    • Prendre par derrière
    • Combattre en avantage numérique
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Cave Troll Solitary, Large, Hoarder
    Massive Fists (d12+4 damage 2 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Regeneration

    Slumbering within caves, these massive monoliths of muscle live to destroy anything that moves. When reared up on their clawed hind legs they stand at a staggering 9 ft tall. Even when hunched over on their massive arms, they still tower over the usual adventurer. Their horns are caked in the blood of their previous victims including the ones on their back. They decorate their bald heads with glittering gemstones they find while patrolling the depths. Their 3 glowing red eyes that peer out from the darkness are a sign to anyone they should have turned back long ago. Their flesh regenerates from any attack unless dealt with fire or acid. Instinct: To Smash

    • Hurl Something or Someone
    • Undo the effects of an attack (unless caused by a weakness, your call)
    • Gore the weak on its horns
    • Tear them limb from limb
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boulder Mimic Solitary, Large, Stealthy, Intelligent, Cautious
    Boulder Arm (d10+4 damage) 16 HP 1 armor
    Forceful, Reach
    Special Qualities: Absorb surrounding stones

    Walking through the cavern, the group of adventurers pays no mind to the innocent pile of stone laying to the side. That is until the sound of grinding stone informs them it's too late. A large boulder split in half, supported by the uneven legs made of multiple stone. Cloistered in the center is a fleshy muscle with one large red eye. Teeth made of sharpened gemstones threaten to rend flesh from bone. It closes up and blindly charges forth to pummel and crush the pesky intruders. Instinct: Consume living flesh

    • Blindly Crush the Opposition
    • Disguise itself as a pile of rocks
    • Throw its leg at the unsuspecting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boulder Mimic Solitary, Large, Stealthy, Cautious
    Boulder Arm (d10+4 damage) 16 HP 1 armor
    Forceful, Reach
    Special Qualities: It can hide its fleshy body within its stone

    Walking through the cavern, the group of adventurers pays no mind to the innocent pile of stone laying to the side. Instinct: Consume living flesh

    • Blindly Crush the Opposition
    • Disguise itself as a pile of rocks
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  • Boulder Mimic Solitary, Large, Stealthy, Cautious
    Boulder Arm (d10+4 damage) 16 HP 1 armor
    Forceful, Reach
    Special Qualities: It can hide its fleshy body within its stone

    Instinct: Protect its creator

    • Blindly Crush the Opposition
    • It can disguise itself as a pile of rocks
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  • The Jealous Dead Horde, Magical, Divine, Devious, Organized, Intelligent, Planar
    Choke, bite and claw (d4+2 damage) 11 HP
    Close

    Spirits from the outer dark, born from dead lives that never were. They watch the world with hungry eyes, desperate to exist. They will strip the world of its flesh and future if they find a way in. Instinct: kill and posses

    • Harvest the flesh of the living
    • Can only be killed by blessings and holy silver
    • Howl
    • Song of the Void- Call to the heart's desire, trapping people in dreams and memories
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Phase Spider Solitary, Large, Magical, Hoarder, Terrifying
    Phase into an enemy and bite (d10+4 damage 3 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: The Cave is all Spider Webs, Purple huge spider

    A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Instinct: To preserve to eat later

    • Bite with poisonous teeth
    • Phase in and out
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf-in-Sheep's-Clothing Solitary, Stealthy, Amorphous
    Barbed tentacles (d10 damage 2 piercing) 19 HP 5 armor
    Close, Reach
    Special Qualities: Camouflage, Harmless Disguise

    Oh, what a harmless little thing! A rabbit sat atop a treet stump! That's what they want you to think my friends, but then some betentacled horror spears you with its barbed tendrils and drags you into its waiting maw! Anyway, and that today fellow councillors is why we should begin a program of destroying all stumps and killing all rabbits. Just in case. Instinct: To feed

    • Lure in the foolish
    • Surprise them!
    • Grab with terrible tendrils!
    • Maim (or even eat) with your terrible maw!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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