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  • Solitary, Huge, Stealthy, Intelligent, Hoarder
    (d10+3 damage) 24 HP 3 armor
    Reach, Near

    Instinct:

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  • Black Trumpet Dragon Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar
    Bite and Claw (d12 damage) 16 HP 4 armor
    Reach, Near

    Instinct: Protect its territory

    • Spore Breath
    • Hide in plain sight - The dragon can remain motionless and appear as a fungus covered log. When inactive you must interact with the log in order to determine its presence.
    • Shape the Earth - Cause all of the land around you to become unstable and grab at intruders.
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  • Ifisteoliki Group, Tiny, Stealthy
    Burning Touch (d8-2 damage) 6 HP 0 armor
    Hand
    Special Qualities: Made of magma

    The magic of Talthageon gives a strange kind of life to the very fires of the mountain. Instinct: To burn

    • Melt into stone
    • Emerge suddenly from lava
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  • Aranth House Necromancer Group, Magical, Intelligent
    Decaying magic (d8 damage) 6 HP 4 armor
    Close, Ignores Armor, Near, Far

    "Helzu House has insulted us for the last time - we cannot stand for this, lest our rivals see us as weak. Break into their tombs, desecrate their graves and raise their dead. Helzu will pay for what they have done to us." Instinct: To take revenge on rivals

    • Raise an undead servant
    • Perform a dark ritual
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  • Baldr Solitary, Magical, Divine, Planar
    Weaponless Close Combat (b[2d10+2] damage) 12 HP 0 armor
    Close
    Special Qualities: Invincible (except for mistletoe), Divine strength, Divine speed

    Baldr is the son of Odin and Frigg. His mother once asked any living being to not harm Balder in any way. They all obliged, except for mistletoe. "What harm could a mistletoe do?" Frigg thought as Loki, in disguise, had kept the plant away from her so it could not make the same promise as the others. In time, Balder realized that he was pure perfection, his body and his beauty were unparalleled. He came to look down on everything that was imperfect, most of all the humans in Midgard. Unlike the inhabitants of the other realms, they were masters of none. Even the frost giants knew how to fight with perfection. Baldr came to despise midgard and his hatred grew ever greater... Instinct: Despises Imperfection

    • Move with godly speed
    • Remind humans of their imperfections
    • Make humans suffer
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Olyphaunt Horde, Huge
    Giant tusks (d6+7 damage) 15 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Grasping trunk

    Imperial scholars believe this titan to be the largest living land animal, its size only rivaled by some descriptions of the legendary Dragons. Standing tall on tree-like limbs, it grabs its food with a long, prehensile trunk flanked by four enormous tusks. A single Olyphaunt herd can transform a forest into a grassland overnight. We're all lucky that it's content to eat trees. Instinct: To graze

    • Crush underfoot
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  • Wildebeest Horde, Large
    Horns (d6+4 damage 1 piercing) 7 HP 0 armor
    Forceful

    Herding beasts with great big horns, ready to gore you or trample you at a moments notice. In spite of the obvious danger they pose, these things feed almost all of Kuorsix when the Gnolls go out to hunt. Instinct: To roam the plains

    • Stampede
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  • Enpō Solitary, Small, Stealthy, Intelligent, Hoarder
    dagger (d8 damage) 12 HP 1 armor
    Close

    Instinct: to recruit

    • Slink
    • Mimick a sound it's heard
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  • Githyanki Finder Group, Organized, Intelligent
    spear (b[2d8] damage) 6 HP 4 armor
    Close, Reach, Near

    Instinct: to seek out the Rūtomayu

    • Trap and murder
    • Call for reinforcements
    • Appear where you don't expect
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Meiwa Solitary, Magical, Devious, Intelligent, Hoarder
    Some spell (d8 damage) 12 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To take advantage of others

    • Prey on the townsfolk
    • Call forth dark magicks
    • A move about why its dangerous
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