• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • The Oni Solitary, Stealthy, Intelligent, Hoarder, Planar, Terrifying
    Claws (d10+2 damage 2 piercing) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Its gaze inspires terror

    Instinct: To murder for pleasure and profit

    • Go in for the kill
    • Appear human
    • Seek home
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Reaper Leviathan (Subnautica) Solitary, Large
    It can slice with claws, and bite with horrible force. (b[2d10+4] damage 2 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: It has four large claws surrounding its' face, with which it can hold prey and slice.

    The reaper leviathan is a huge, eel-like beast that hunts in deep aquatic mountains, tearing apart underwater vehicles and hunting to be the apex predator in any environment it's found in. Instinct: It hunts and kills for food and territory.

    • It protects its territory viciously, by attacking with fangs and constricting.
    Tweet
  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    Tweet
  • Eiji's Thugs Horde, Large, Stealthy, Intelligent, Cautious, Hoarder
    improvised weapon (b[2d6+2] damage) 11 HP 2 armor
    Near

    Eiji Matsuda is deeply concerned with his image, so when someone slights him in any way he brings his lackeys down on their ass. Instinct: to assert dominance

    • Surround 'em
    • Psych Out
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ijhiir, God of Thieves Solitary, Stealthy, Divine, Devious, Intelligent
    Twin daggers (b[2d8+2] damage 1 piercing) 14 HP 1 armor
    Close

    One of the four Adversary spirits of the Khajiit. Ijhiir is usually depicted as a Khajiiti woman covered head-to-toe in dark cloth, and sometimes a pair of crossed daggers are used as her symbol. Despite being an Adversary spirit, she is revered by thieves; but none of this explains what she's doing here... Instinct: To steal

    • Steal something important
    • Appear from shadows and vanish without a trace
    • Bestow a blessing onto thieves
    Tweet
  • The Boar of Heaven Solitary, Large, Divine, Intelligent, Planar, Terrifying
    Tusks (d12+6 damage 1 piercing) 24 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: It is always on fire.

    Instinct: Set Fires

    • Burning Fields
    • It is always on fire.
    Tweet
  • Reefer Whale Group, Huge, Devious
    Ramming, stinging (passive) (d6+3 damage) 14 HP 3 armor
    Reach, Ignores Armor
    Special Qualities: Reef shell

    Its a reefer whale - about the size of a mink whale, but with a reef growing on its back (not neccesarily coral!) Instinct: Protect its young

    • Grow reefs on its back
    • Poisonous secondary creatures
    Tweet
  • Cait Sith Group, Small, Intelligent, Planar
    Claws (d10 damage 2 piercing) 6 HP 1 armor
    Close

    The Cait Sith are some of the most versatile troops of the Sidhe tribes. Most commonly they are sent in small groups as scouts before the larger Sidhe forces but stories tell of their use as shock troops in large conflicts due to their intense lust for violence and bloodshed. Aside from their bloodlust their most remarkable talent is their ability to transport themselves through shadow and darkness allowing them to get the drop on most threats that they might find and to cover vast distances quickly and quietly. Instinct: to kill

    • Hunt the prey: When given a specific target to kill and an object tied to them they are able to follow that target over vast distances with unnering accuracy.
    • Unsettling Growl: A pack of cait sith's hunting growl upsets the very fabric of creation. The hunting call imposes -1 forward on any magical or supernatural ability used near them.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Hex-Ogre Solitary, Huge, Divine, Construct, Amorphous
    Skeletal Slam (d10+7 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Guardian

    The Hex-Ogre is a disquieting collection of bones from multiple victims. The vampire lords create them as one of their monstrous works. They will generally form the last line of defense for their strongholds or as a favorite tool of their horrendous games. Instinct: To deny escape

    • Grab Stuff
    • Create constructs of bone
    • Guard a Vampire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gerbling Group, Small
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • When a gerbling FANCIES a thing of yours, roll +WIS
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next