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Reaper Leviathan (Subnautica) Solitary, Large It can slice with claws, and bite with horrible force. (b[2d10+4] damage 2 piercing) 16 HP 1 armor Forceful Special Qualities: It has four large claws surrounding its' face, with which it can hold prey and slice. The reaper leviathan is a huge, eel-like beast that hunts in deep aquatic mountains, tearing apart underwater vehicles and hunting to be the apex predator in any environment it's found in. Instinct: It hunts and kills for food and territory.
- It protects its territory viciously, by attacking with fangs and constricting.
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Eiji's Thugs Horde, Large, Stealthy, Intelligent, Cautious, Hoarder improvised weapon (b[2d6+2] damage) 11 HP 2 armor Near Eiji Matsuda is deeply concerned with his image, so when someone slights him in any way he brings his lackeys down on their ass. Instinct: to assert dominance
- Surround 'em
- Psych Out
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Ijhiir, God of Thieves Solitary, Stealthy, Divine, Devious, Intelligent Twin daggers (b[2d8+2] damage 1 piercing) 14 HP 1 armor Close One of the four Adversary spirits of the Khajiit. Ijhiir is usually depicted as a Khajiiti woman covered head-to-toe in dark cloth, and sometimes a pair of crossed daggers are used as her symbol. Despite being an Adversary spirit, she is revered by thieves; but none of this explains what she's doing here... Instinct: To steal
- Steal something important
- Appear from shadows and vanish without a trace
- Bestow a blessing onto thieves
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The Boar of Heaven Solitary, Large, Divine, Intelligent, Planar, Terrifying Tusks (d12+6 damage 1 piercing) 24 HP 1 armor Forceful, Ignores Armor Special Qualities: It is always on fire. Instinct: Set Fires
- Burning Fields
- It is always on fire.
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Reefer Whale Group, Huge, Devious Ramming, stinging (passive) (d6+3 damage) 14 HP 3 armor Reach, Ignores Armor Special Qualities: Reef shell Its a reefer whale - about the size of a mink whale, but with a reef growing on its back (not neccesarily coral!) Instinct: Protect its young
- Grow reefs on its back
- Poisonous secondary creatures
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Cait Sith Group, Small, Intelligent, Planar Claws (d10 damage 2 piercing) 6 HP 1 armor Close The Cait Sith are some of the most versatile troops of the Sidhe tribes. Most commonly they are sent in small groups as scouts before the larger Sidhe forces but stories tell of their use as shock troops in large conflicts due to their intense lust for violence and bloodshed. Aside from their bloodlust their most remarkable talent is their ability to transport themselves through shadow and darkness allowing them to get the drop on most threats that they might find and to cover vast distances quickly and quietly. Instinct: to kill
- Hunt the prey: When given a specific target to kill and an object tied to them they are able to follow that target over vast distances with unnering accuracy.
- Unsettling Growl: A pack of cait sith's hunting growl upsets the very fabric of creation. The hunting call imposes -1 forward on any magical or supernatural ability used near them.
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Hex-Ogre Solitary, Huge, Divine, Construct, Amorphous Skeletal Slam (d10+7 damage) 20 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Guardian The Hex-Ogre is a disquieting collection of bones from multiple victims. The vampire lords create them as one of their monstrous works. They will generally form the last line of defense for their strongholds or as a favorite tool of their horrendous games. Instinct: To deny escape
- Grab Stuff
- Create constructs of bone
- Guard a Vampire