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Monstrous Mollusc Tentacle Group, Large Tentacle Smash (d8 damage) 7 HP 1 armor Reach, Ignores Armor Instinct: To Crush
- Pull prey to the Maw
- Cut off Escape
- Crush something it is holding
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The Abyssal Terror Solitary, Huge, Planar, Terrifying Claws (b[2d12+3] damage 2 piercing) 24 HP 2 armor Reach Special Qualities: Wings of Nightmares, Senses fear A fell creature from the hells. This winged nightmare lives beyond anyone's comprehension, and seeks to protect what is its beyond any notion of civility or sense. It senses fear and strikes those that are weakest first, being a creature born of spite and cruelty. Luckily they are very rare and are unable to venture forth from the infernal planes easily. But some might seek to summon these into our world... Instinct: To defend its territory
- To grab creatures and impale them on spikes
- Bursts into infernal flames when at speed
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Light Eater Solitary, Huge, Magical, Planar, Amorphous It uses Charisma to mislead you as a distressed voice in the dark. (d12+3 damage) 27 HP 5 armor Reach, Ignores Armor, Far A living darkness that absorbs light. It feeds of the light immitted by bioluminescent mushrooms that grow on cadavers of those that got lost in the darkness. Instinct: It wants to escape its cave and devour the light of the universe
- Renders all light sources within its reach useless
- Gather Darkness You can gather shadows and darkness around you, as long as you are not in direct sunlight, making light sources less eff ective and you harder to notice. You can also snuff out small fl ames or other light sources within your presence, or cause large fi res to dim, by concentrating on them.
- Its is from a place where there is no light. Beings that are cold resistant that see in infrared dominate this space.
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Spider Of Eternity Solitary, Huge, Magical, Divine, Intelligent, Planar, Terrifying Consuming Jaws (d12+9 damage) 30 HP 5 magic armor, Half all non-magic damage Reach, Forceful, Ignores Armor Special Qualities: Physical God In the beginning, all was void and without form. Just how She liked it. Then existence began, and She clicked and chattered in anger. And then there was light, and that was the last straw. Prone to taking a bite out of the cosmos for daring to exist in Her presence Instinct: Devour All
- Consume in a single bite
- Call light consuming webs
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Brass Beast Solitary, Large Metal fists and muscles of steam (d10 damage) 24 HP 3 armor Reach The Brass Beasts of Pricilla are gargoyles cut and shaped in metal, and animated with a clockwork heart. They are mindless and dull, attaching themselves entirely to those that awaken them. Without a master to serve, these creatures turn idle and dormant until their inner clock finally ceases. The form and shape of these creatures are hardly standardized across the snowy plains, but they all share the tick-tocking of a tireless companion. Instinct: to follow protocol
- When you turn on the brass beast, it will follow your orders to the letter, even if it means destroying themselves.
- When you remove the beast's clockwork heart, the creature will still.
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Mortemus Solitary, Stealthy, Hoarder throwing knife (d10 damage) 12 HP 1 armor Close Mortemus is a trained assasin, dealy and silent in the dark. He is currently under the employ of Vortigern, leader of Setesh Instinct: Slay enemies
- Kill for Hire
- Backstab: Can sneak up behind an enemy and attack for +3 damage
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Nekrodrake Solitary, Huge, Planar, Construct Claws (d10+7 damage 4 piercing) 24 HP 3 armor Reach, Forceful, Near, Far Special Qualities: 3 heads, Destroy the adventurers, destroy the temple of Begninakus Instinct: Fulfill the masters wishes
- Nekrofeuer speien
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Al-Zerris, Succubus Necromancer Solitary, Magical, Stealthy, Devious, Intelligent, Planar Whip of corrosive decay (d10 damage 1 piercing) 16 HP 5 armor Close, Ignores Armor, Near The succubus, Al-Zerris, who feeds on the high and low emotions of mortal-kind, hoping to ascend both the demonic AND devilish hierarchies. She cares nothing for the suffering she inflicts--indeed, she revels in it, and binds souls to her after their deaths to further exploit them and eventually consume them. Heartless and sadistic...but sensual as well. The kiss of death has never been so cold, nor so beautiful. Instinct: To feed on mortals
- Drain life and empower the dead
- Projecting illusory versions of itself
- Dabbles in necromancy
- It sups on the suffering it inflicts
- It can only be truly killed if cut off from the planes.
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Dual Angelhead Solitary, Small, Planar Razor sharp wing claws, gnawing teeth (d10+2 damage) 12 HP 0 armor Close Special Qualities: flight, darkvision A fusion of angelheads, one white like marble, the other dark and speckled like the night sky. Their teeth are contrasting colors and you can tell only one thing: it means business. Instinct: to inflict its suffering on others
- erupt from the head of a fungal ent
- blast of divine light- blinding, with 1d4 damage
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Magical Golem Defender Group, Large Fists (d8+3 damage) 18 HP 3 armor Forceful, Reach Special Qualities: Hidden weak spot A magical guardian set to defend a specific place. Instinct: To destroy intruders
- Soldier on, ignoring all damage until the last