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  • Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Spell matching its domain (1d10 damage) 16 HP 4 armor (magical)
    Close, Reach, Ignores Armor, Far

    A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane

    • Cast a powerful spell from their domain
    • Cast spells from their domain
    • Crowd control spells matching their domain
    • Reveal an unwelcome magic trinket
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist scout Group, Stealthy, Divine, Organized, Intelligent
    Simple dagger (d4+2 damage) 6 HP 0 armor
    Close

    A cultist scout, having a mission to fulfill from its cult. Instinct: To spread the cult's following or sacrifice the opposing force to its god.

    • Perform rituals
    • Hidden blade
    • Quick spell-like ritual for sending a message to other cultists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • dabi Solitary, Magical
    punch and or kicks (b[3w[3d10] damage 1 piercing) 300 HP 90 armor
    Close, Loves Armor, Far
    Special Qualities: in situations

    he blends in with other humans,except his whole body is scared so his friends,and enemies call him "Burnt toast". Instinct: to find his brother

    • blue fire,he can summon blue fire from his handsr
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Devouring Wraiths Solitary, Stealthy, Magical, Organized, Hoarder, Amorphous
    incorporeal claws (b[2d10+2] damage) 15 HP 1 armor
    Close, Ignores Armor
    Special Qualities: incorporeal

    Created out of a violent death and unable to find peace in the afterlife, wraiths wander the faint line between life and death, crossing over between the two at will. They crave the essence of life and are drawn to places harboring great power and roam to hunt for souls and other magical energies to consume. Instinct: to consume

    • Drain a soul from its fleshy casing
    • Vanish and return with a deadly strike
    • Leave a wound that spreads decay
    • Create unlife from death
    • Be enticed by magical energies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sand golem Group, Construct, Amorphous
    Sand fists (d8+2 damage) 17 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Reform within the sandstorm

    Just when you think you're out of the sandstorm, the sand golems emerge to block your path. No blood, no brains, just sand. All they know is punch, aimlessly wander, eat hot sand, and regenerate limb. Instinct: To impede

    • Slam
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  • Bino Group, Divine, Magical, Intelligent, Terrifying
    necrotic censer (d6 damage) 8 HP 0 armor
    Close, Ignores Armor
    Special Qualities: The left side is sun elf, and the right side is moon elf.

    see: Nobi, but this one is a little more slender. Carries a mushroom cap on a chain, like a censer. Melee attackers are in danger of breathing in rust fungus spores. Instinct: to help the Sect, even if it will result in his death

    • feint a stumble, opening attackers up to a fierce counter attack from Nobi
    • removes a vital sense for a short duration
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  • Nobi Group, Terrifying
    twin mushroom cutters (b[2d8+2] damage 1 piercing) 10 HP 1 armor
    Close
    Special Qualities: The left side is moon elf, and the right side is sun elf.

    One of the Sect of the Seven Blessing's projects, a set of twin elves, one Sun, one Moon who were split down the middle and stitched back together. His eyes are bloodshot, and he bars your entry to the Godfall. Instinct: to protect the Sect's research

    • harmonize with his twin, causing migraines for all attackers.
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  • Ghoulmother Solitary, Large, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous
    Bone fangs (d8+2 damage 1 piercing) 23 HP 5 armor
    Special Qualities: Can crawl up cave walls; Call the hive for protection, It’s body is created of bones

    A huge spider like creature made of the bones and skulls of adventurers that went down into its lair. With its eight spindly skeletonlegs it crawls around the place, always out of sight with just the rustling being heard. When it sees pray, it will let go of the wall and jump them, sinking strong boney tooth into its prey. Once the prey is numb and stops fighting, it will drain its life and create another ghoul for its hive to protect the lair. Instinct: To strengthen the hive

    • Drain lifeforce to create underlings
    • Weave the trapped lifeforce into spells
    • Numb the Prey
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  • Dominion Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder
    Misiles Arcanos (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Lord Dominion, amo de la torre de la magia de Rokoka, el mago más antiguo de está tierra, y tú te atreves a enfrentarlo, que lastima para ti. Instinct: Vivir

    • Magia antigua
    • Imagen especular
    • Magia de sangre
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  • A Test Solitary, Tiny, Magical, Construct
    Analysis (d8-2 damage) 12 HP 4 armor
    Hand
    Special Qualities: film, radio, novel, it was made by me

    It's a test. Nuff said Instinct: It's actually very helpful

    • Show me how this all works
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