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Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Spell matching its domain (1d10 damage) 16 HP 4 armor (magical) Close, Reach, Ignores Armor, Far A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane
- Cast a powerful spell from their domain
- Cast spells from their domain
- Crowd control spells matching their domain
- Reveal an unwelcome magic trinket
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Cultist scout Group, Stealthy, Divine, Organized, Intelligent Simple dagger (d4+2 damage) 6 HP 0 armor Close A cultist scout, having a mission to fulfill from its cult. Instinct: To spread the cult's following or sacrifice the opposing force to its god.
- Perform rituals
- Hidden blade
- Quick spell-like ritual for sending a message to other cultists
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dabi Solitary, Magical punch and or kicks (b[3w[3d10] damage 1 piercing) 300 HP 90 armor Close, Loves Armor, Far Special Qualities: in situations he blends in with other humans,except his whole body is scared so his friends,and enemies call him "Burnt toast". Instinct: to find his brother
- blue fire,he can summon blue fire from his handsr
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Devouring Wraiths Solitary, Stealthy, Magical, Organized, Hoarder, Amorphous incorporeal claws (b[2d10+2] damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: incorporeal Created out of a violent death and unable to find peace in the afterlife, wraiths wander the faint line between life and death, crossing over between the two at will. They crave the essence of life and are drawn to places harboring great power and roam to hunt for souls and other magical energies to consume. Instinct: to consume
- Drain a soul from its fleshy casing
- Vanish and return with a deadly strike
- Leave a wound that spreads decay
- Create unlife from death
- Be enticed by magical energies
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Sand golem Group, Construct, Amorphous Sand fists (d8+2 damage) 17 HP 1 armor Close, Forceful, Near Special Qualities: Reform within the sandstorm Just when you think you're out of the sandstorm, the sand golems emerge to block your path. No blood, no brains, just sand. All they know is punch, aimlessly wander, eat hot sand, and regenerate limb. Instinct: To impede
- Slam
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Bino Group, Divine, Magical, Intelligent, Terrifying necrotic censer (d6 damage) 8 HP 0 armor Close, Ignores Armor Special Qualities: The left side is sun elf, and the right side is moon elf. see: Nobi, but this one is a little more slender. Carries a mushroom cap on a chain, like a censer. Melee attackers are in danger of breathing in rust fungus spores. Instinct: to help the Sect, even if it will result in his death
- feint a stumble, opening attackers up to a fierce counter attack from Nobi
- removes a vital sense for a short duration
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Nobi Group, Terrifying twin mushroom cutters (b[2d8+2] damage 1 piercing) 10 HP 1 armor Close Special Qualities: The left side is moon elf, and the right side is sun elf. One of the Sect of the Seven Blessing's projects, a set of twin elves, one Sun, one Moon who were split down the middle and stitched back together. His eyes are bloodshot, and he bars your entry to the Godfall. Instinct: to protect the Sect's research
- harmonize with his twin, causing migraines for all attackers.
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Ghoulmother Solitary, Large, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous Bone fangs (d8+2 damage 1 piercing) 23 HP 5 armor Special Qualities: Can crawl up cave walls; Call the hive for protection, It’s body is created of bones A huge spider like creature made of the bones and skulls of adventurers that went down into its lair. With its eight spindly skeletonlegs it crawls around the place, always out of sight with just the rustling being heard. When it sees pray, it will let go of the wall and jump them, sinking strong boney tooth into its prey. Once the prey is numb and stops fighting, it will drain its life and create another ghoul for its hive to protect the lair. Instinct: To strengthen the hive
- Drain lifeforce to create underlings
- Weave the trapped lifeforce into spells
- Numb the Prey
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Dominion Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder Misiles Arcanos (d10+2 damage) 16 HP 4 armor Close, Ignores Armor, Far Lord Dominion, amo de la torre de la magia de Rokoka, el mago más antiguo de está tierra, y tú te atreves a enfrentarlo, que lastima para ti. Instinct: Vivir
- Magia antigua
- Imagen especular
- Magia de sangre