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Quint Silveryoung Solitary, Stealthy, Devious, Intelligent pile driver (the mechanical kind) (d8 damage) 12 HP 0 armor Close Instinct: to grandstand before humbled foes
- insult his opponent to rile the crowd up
- heckle other matches as a show of strength
- demoralise lesser fighters
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Dune Snake Solitary, Huge, Devious moisture siphoning (d8+3 damage) 24 HP 2 armor Reach, Ignores Armor Unlike the violent and hungry sand worm, the dune snake is quite intelligent, and has a soft fondness for salamanders which it identifies as tiny kin, not entirely dissimilar to how a particularly sentimental dragon might regard a kobold. For less reptilian adventurers, however, the dune snake proves quite a threat, thanks to its ability to absorb moisture from its surroundings including nearby living things. The ecology of the desert survives this only due to the snake's constant migratory behaviour, as it moves from oasis to oasis, draining them dry and leaving husks of flora and dessicated fauna in their wake. Instinct: To draw moisture from anything nearby
- Arch above the sands on its endless migrations
- Leave hapless adventurers dehydrated in the sands
- Defend salamanders as kin
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Alteius, l'Ultimo Vicario Group, Magical, Stealthy, Intelligent, Cautious Arma Incantata (b[2d8] damage 1 piercing) 6 HP 7 armor Close, Ignores Armor, Near, Far Alteius è un Mago Guerriero molto addestrato, in grado di sfruttare gli Incantesimi per creare Armi. Quando combatte, può istantaneamente cambiare stile di combattimento e arma in base agli avversari che si trova davanti. È anche in grado di cambiare la sua corazza allo stesso modo, ma essa è una corazza fisica che muta forma. Instinct: Proteggere Il Patriarca
- Combattere Con Armi Magiche
- Trasformare Gli Armamenti
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Ancient Golem Solitary, Huge, Magical, Construct Boulder-sized fists (d10+5 damage) 24 HP 4 armor Reach, Forceful Special Qualities: Absorbs fire and storm spells, Skin of stone and metal, Vulnerable locomotion crystal Beware the Golem, ancient guard of the sunken temples of ... nobody actually knows their name anymore. And at any rate it would be unwise to try and learn it, what with a towering giant of metal and stone stalking about and annihilating anything it deems a threat to its long forgotten civilisation. Instinct: to protect its fallen civilisation
- Guard the entrance
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Erinyes (Fury Devil) Solitary, Divine, Intelligent, Planar Flaming Longbow (b[2d10+4] damage 2 piercing) 14 HP 4 armor Close, Far Special Qualities: Flight, Immunity to fire, Armored against magic Instinct: To hunt oathbreakers and traitors
- See through magical deceptions
- Drag prey into Hell
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The immortal wombat Solitary, Huge Bite (w[2d12+3] damage) 24 HP 1 armor Reach Did you know that cute little wombats keep growing all of their lifetime like lobsters? Well, I've heard that a long time ago, a sorceress at the mountains south of here kept one as a pet and used her magic to extend its lifespan so that it'd kept her company for all her life. That was centuries ago and the mage is long dead, but there are rumours that the lil' critter outlived her—and it's not so little anymore! Instinct: To be left alone
- Quickly dig a lair in loose earth
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Flock of Snakepigeons Horde, Tiny Biting beaks (d6 damage) 3 HP 2 armor Hand Once an unpopular species of pet, the snakepigeon became a nuisance almost immediately upon being outlawed. Fashionable among the bourgeoisie that took flaunting of the law as a sign of status, they would be released into the air when inspectors came knocking, resulting in a large feral population in the affected cities. They shed lots, bite hard, lay eggs and smell. One witness to such an infestation of the pests suggests it is enough that one might be convinced to forego city life entirely in favour of forest asceticism. Instinct: to bite anything and everything
- Shed feathers, scales and skin
- Bite
- Whip with tail
- Flutter in faces
- Claw
- Crap on statues
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Tritidair, Angel of Etherium Seas Solitary, Small, Magical, Divine, Intelligent, Planar Aurora Discus (w[2d10+2] damage 1 piercing) 14 HP 4 armor Close, Near To the common man, a shooting star is a glimmer of hope streaking across the Etherium Sea between worlds. To those who believe, those curious lights above are a map unto themselves, guiding wayward boats and caravans home. To those who have earned Tritidair's friendship, they are all the above, and an eon of flighty, free-spirited, childlike wanderlust packed into a fairy-sized frame. Instinct: Guide the Bold and Adventurous
- Shift into an aurora of stars and light
- Dazzle and Enchant with a radiant gaze
- Manipulate Etherium Winds
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Eldridge Pantoul Group Quarterstaff (d8 damage) 6 HP 0 armor Close A corrupt member of the town council who also happens to be the town soothsayer. After making a deal with a dark lord it seeks nothing but additional power and money Instinct: Money and Power
- Tell the Future