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  • Troll des Sables Solitary, Large, Hoarder
    Masse cloutée (d10+4 damage 1 piercing) 20 HP 2 armor
    Forceful, Reach

    Les trolls des sables sont d'énormes humanoïdes à la peau noirâtre et à la force surhumaine. Solitaires dans l'âme, ils ne se mêlent que rarement à leur congénère. Il ont un appétit sans fin, et dévorer des races intelligentes ne leur fait pas peur. Instinct: Destructeur

    • Brises des os
    • Cri de rage
    • Collectionne les trophées
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mangeur de rat Horde
    Arme improvisée (d6 damage) 3 HP 0 armor
    Close

    Les misérables des cités, complotant pour voler, abuser et arriver à assouvir leurs sordides désirs. Ils se promènent généralement en groupe. On les sent avant de les voir ! Instinct: Voler

    • Comploter
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  • Chasseur des sables rouges Horde, Small, Stealthy, Organized, Hoarder, Terrifying
    Dague (d4 damage) 3 HP 1 armor
    Close
    Special Qualities: Bouche Hideuse

    Les chasseurs des sables rouges ont la même base génétique que les humains, mais la vie dans le désert les as rendu plus petit, plus squelettique et d'autant plus fourbes. Ils capturent toute sortes d'espèces, intelligente ou non, pour les vendre aux cité-état au nord du Désert des sables rouges. Instinct: Capturer

    • Créer une embuscade
    • Se cacher dans le sable
    • Cri d'appel
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  • Araignée géante Solitary, Stealthy, Devious, Hoarder
    Pinces (d10+2 damage) 12 HP 1 armor
    Close

    Depuis la nuit des temps, les araignées géantes aiment se repaître des êtres assez idiots pour se faufiler dans leur repère. Elles aiment les endroits sombre duquel elles peuvent attaquer leurs proies sans être vues ou en les piégeant dans leurs toiles solides. Instinct: Augmenter son garde manger

    • Capturer une proie
    • Se cacher au plafond
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mage de Xearea Group, Stealthy, Magical, Intelligent
    Sorts spécifiques (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close

    Les hommes-serpents du culte de Xearea sont de puissants magiciens. Ils sont très présents dans le désert de sang où les hommes serpents vivent. Instinct: Tuer les sang-chauds

    • Prier pour sa déesse
    • Créer des hallucinations
    • Drainage et Feu
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chimera youth Solitary, Large, Magical, Intelligent
    Claws, or venomous snake bites (d10+4 damage) 16 HP 0 armor
    Forceful

    A young Chimera is not to be underestimated. It’s lack of experience is made up for by an unpredictable nature. The goat head controls magical elements such as lightning and fire. The Lions head and body is incredibly strong even for its youth. The snakeheaded tail can strike with venomous fangs at impossible speed. Instinct: To protect its territory

    • Magical onslaught
    • Can call on magical bolts of lightning, or breath fire.
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  • Khaeros Solitary, Stealthy
    Powerful claws (d10+2 damage) 12 HP 0 armor
    Close, Forceful

    The jungles of Kreususandrea are not to be traveled alone. Any tree, any bush, any shadow could be a hiding spot for the black-scaled Khaeros, one Umral's most vicious hunters. A cat-like lizard nearly the size of a full-grown dwarf, it hunts from the shadows, only leaping when it is certain it can make a kill. Few survive an encounter with such a beast, and none escape unscathed. Instinct: To ambush

    • Drag something up into the trees
    • Leap suddenly from a hiding place
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  • Secret Stealer Solitary, Tiny, Magical, Intelligent, Hoarder, Amorphous, Incorporeal
    Riddles (1d4 -1) 3 HP 0 armor
    Hand

    A flame that floats in the night, but the secret Stealer glows with a soft golden light. The secret Stealer will appear, to those who fear a silent ear. Those who think there secret safe, have already sealed their fate. The secret Stealer knows them all, but one secret befall your call. Instinct: To devour knowledge

    • Appear to those who hide
    • Consume secrets
    • Trade knowledge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stone Golem Solitary, Huge, Intelligent
    Stone fists (b[2d12+5] damage) 20 HP 5 armor
    Reach, Forceful, Near

    A towering giant, entirely out of stone, an awakened mountainside. Called forth by an ancient elven sorcerer. Instinct: to smash

    • Obey its summoner
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  • Adult Sand Worm Solitary, Large
    razorglass teeth (d10+2 damage) 16 HP 1 armor
    Special Qualities: burrowing, heat generation

    The dunes shift revealing they are not, in fact, dunes but the coils of the sand worm. The sandy leathery hide emerges first, sliding out from the sand. Eventually the maw emerges, blind and ridged with teeth coated in glinting glass, sand melted in the heat of its innards and spat back out. Instinct: to lay waste

    • Lunge with snapping jaws
    • Heat the sand around it
    • Engulf whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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