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Moonlight Flower Group, Magical, Devious, Intelligent, Planar Claws (2d8 damage) 15 HP 3 armor Close Special Qualities: Moonlight Bell Happy and charming fox-person, she was a lonely half-demon and half-human. The true Nine Tail have gifted her a bell that revives the dead, so she can always be accompanied. As Old Payon was destroyed, she has made it her home. She loves to be entertained by singing or performances, that's the best way to attract her attention. Instinct: To be accompanied by dead
- Revives the dead
- Healing
- Spawns Ninetails
- Cast illusion
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Cat O' Nine Tail Solitary, Stealthy, Intelligent, Planar Claws (2d6 damage) 8 HP 3 armor Close Special Qualities: Can turn into Cat As the messenger of Moonlight Flower, Cat O' Nine Tail was summoned by true Nine Tail to roam the Old Payon, turning into cat to observe the outside world. but as a chaotic being herself, she's aware of the undeads wrecking havoc onto the village, but don't see it as a serious business. She's glad to help if given a magical item to play with. Instinct: To be chaotic
- Tricks any creature
- Polymorph livings into cats
- Calling upon true Nine Tail for guidance
- Hide and seek
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Skeleton General (Boss) Horde, Organized, Intelligent Bone Dagger (b[2d6+4] damage) 10 HP 3 armor Close, Forceful Special Qualities: Has the Helm of Bones Once a great warrior of Old Payon, he had been risen from the dead to keep the cave busy and bustling. He has an army of skeletons willing to sacrifice their lives for him. He has only one way to repay the Moonlight Flower for his revival; kill more living for more skeletons! Instinct: To find more bones
- Bash with bones
- Spawns skeletons
- Form bones into any shape
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Sohee Solitary Haunt (d4 damage) 3 HP 0 armor Close Special Qualities: Floats and hover Many mistresses of old Payon were cursed to stay in the realm of dead in afterlife, for they have "done many bad deeds" and "witchcraft". Being innocent spirits, they had to make a living in old Payon while stay away from sight of the folks who take advantage of them as maids or for their precious items. Instinct: To wander
- Hides from living
- Scares when threatened
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Am Mut Solitary, Small, Intelligent Club (d10+2 damage) 12 HP 1 armor Close, Forceful Some Dokebi just happen to be born with more power and a higher status, and they have been named Am Mut. Recognizable for wearing a cape, they are more interested in power, ensure no betrayal than doing actual jobs. Their club is magical too, they can command creatures that have been hit with it. Instinct: To have power
- Command Dokebis
- Bash knees
- Command with Club
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Bongun/Munak/Hyegun Solitary, Intelligent Dagger (d10 damage) 10 HP 2 armor Close Special Qualities: Has love letter Bongun loves Munak, Munak loves Hyegun, and Hyegun knows Bongun loves Munak. The trio are stuck in this love triangle and the love, hatred, jealousy and all emotions kept them alive even after dead. They have no interest to fight, but constantly wander around to find their love. They will accept adventurers' help to resolve their love conflict. Instinct: To find true love
- Looks for their love
- Turns invisible
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Ghostring (Boss) Solitary, Tiny, Magical, Intelligent, Amorphous Haunt (d10 damage) 8 HP 0 armor Hand, Ignores Armor, Far Special Qualities: Only susceptible to magic and fire A Poring that has transcended into realm of the dead. Floating about, all Ghostring wants is peace and collect souls for the fun of it, but it is this hoarding nature that makes him a target by many hunters. When threatened, he will terrorize your mind with the memories of the dead. Instinct: To be left alone
- Collects souls
- Teleports
- Spawns scary Whisperers
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Horong Solitary, Tiny, Magical, Devious Sacred Flame (d8-2 damage) 1 HP 0 armor Hand, Ignores Armor Special Qualities: Only susceptible to magic, Dissolves when you know their name Many spirits of the dead found no dead bodies to possess in, or they have no interest in a dead shell, but a living one. Driven to live once again, they will do anything they can to possess a human living, for whatever motivations of their past. Instinct: To return to living realm
- Possess the living
- Turns invisible
- Invoke duplicity
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Dokebi Solitary, Small Club (d6+2 damage) 6 HP 1 armor Close, Forceful Long distant cousins of the Goblins, Dokebis are smarter but power-hungry humanoid creatures. They have a magical club which they use to show dominance on other creatures. They have been known to disturb weak village folks for money and food. When someone more powerful is in presence, they tend to hide. Instinct: To bully
- Bash knees
- Snorts
- Hides in presence of powerful creature
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Ninetails Solitary, Small, Stealthy, Intelligent Bite (b[2d6] damage) 8 HP 0 armor Close Special Qualities: Striking and shiny, Stealthy Spirits of the true Nine Tail are projected into this realm through this sly and cunning foxes. Having silky golden fur and beautiful nine tails, they are valuable in the market. But very few folks are able to get their hands on them, for their deceits and trickery always fool them, sometimes to their very death. Instinct: To trick and deceive
- Tricks people
- Cast simple illusion
- Fights when provoked