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  • Ninetails Solitary, Small, Stealthy, Intelligent
    Bite (b[2d6] damage) 8 HP 0 armor
    Close
    Special Qualities: Striking and shiny, Stealthy

    Spirits of the true Nine Tail are projected into this realm through this sly and cunning foxes. Having silky golden fur and beautiful nine tails, they are valuable in the market. But very few folks are able to get their hands on them, for their deceits and trickery always fool them, sometimes to their very death. Instinct: To trick and deceive

    • Tricks people
    • Cast simple illusion
    • Fights when provoked
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mandragora Horde, Small
    Vines (d4 damage) 2 HP 0 armor
    Close, Reach, Near
    Special Qualities: Loves meat, Can hear speech but not talk

    These pitcher plant creatures are immobile, but have vines underground to catch preys. They are vicious meat eaters, they will not let their prey escape once it is in their grasp. They understand speech of the creatures, making them well aware of their surrounding. Instinct: To grow and eat

    • Tangles creatures
    • Swallow prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Archer Group, Intelligent
    Shortbow (d8 damage) 2 HP 3 armor
    Close, Near

    Skilled archers of old Payon in their past lives, they now exist in this cave killing more living archers. More bones, the better! Instinct: To find more bones

    • Shoots arrows
    • Reconstruct from bones
    • Sharpen bone arrows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Group, Intelligent
    Bash (d6 damage) 2 HP 3 armor
    Close
    Special Qualities: Vulnerable to fire

    Corpses that have no flesh left turns into skeletons instead of zombies. They are not hungry for flesh, but to have more bones, which brings more skeletons. Maybe all they want is just more friends.. Instinct: To find more bones

    • Reconstruct from bones
    • Sharpen bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Group, Terrifying
    Bite (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Rotting flesh, Vulnerable to fire

    Payon zombies are revived by Moonlight Flower to keep her accompanied. But there are many souls who are disturbed from their slumber due to the Goblins and woke up, slowly exiting the cave. They are slow, but can sense living from far away. Instinct: To eat living

    • Bites and scratches
    • Vomits onto living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Natharel, il Viaggiatore Horde, Stealthy, Devious, Intelligent, Planar, Construct
    Armi Avvelenate (b[2d6] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Svanisce alla morte

    Natharel fu la vecchia nemesi di Jacob. Arrivato da un mondo alternativo instabile in cui è sopravvissuto, ha continuato la causa degli Eterni. Reclutato da Elethaas ora si trova qui per scoprire dov'è l'Astrolabio, e per catturare Leileen. Attacca con due pugnali, è parecchio veloce ed ha la possibilità di svanire brevemente per evitare i colpi. Instinct: Trovare Risposte ad Ogni Costo

    • Combattere con Agilità Estrema
    • Velocità Sovrumana
    • Avvelenatore
    • Sfasamento
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  • Amphithere Solitary, Large
    Bite (d10+2 damage) 16 HP 1 armor
    Special Qualities: Feathery Wings

    One of the largest known species of draconid, the feathered Amphithere is the most fearsome predator in Umral. Primarily inhabiting the coastlines, they build their nests in natural sea caves or rocky outcroppings and defend them viciously. Lacking any limbs besides great feathery wings, the Amphithere catches its prey by swooping down to the water and snatching up fish with its toothy maw. However, when the hatchlings are hungry and fish are scarce, some may seek sustenance further inland, picking off anything unlucky enough to be within grasping range of its long, prehensile tail. Instinct: To hunt

    • Pick something up with its tail
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  • Shambling Mound Solitary, Huge, Divine, Devious, Amorphous
    Club (d6 damage) 23 HP 2 armor
    Reach, Forceful

    Appearing as a heap of rotting vegetation, the shambler is actually and intelligent form of vegetable life. It is generally from 6' to 9' in height, with a girth of about 6' at its base and 2' at its summit. Instinct: Feed on living material

    • Grab
    • Engulf
    • Suffucate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Uth-lar the Bladebearer Group, Organized
    Dual blades (b[2d6+1] damage) 6 HP 3 armor
    Close
    Special Qualities: Goblin

    Instinct: ”You! You dare fight me?”

    • Clashes blades together and calls out individual opponents.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zarr, Doom Hand Cleric Group, Magical, Organized, Intelligent
    Inflict Wounds (d8 damage) 6 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Cleric of Tiamat, Hobgoblin

    Instinct: Harangue with threats of doom, pain, despair, and death.

    • Bolster hobgoblin morale
    • Cast spells of destruction & trickery
    • Summon a hell hound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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