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Ninetails Solitary, Small, Stealthy, Intelligent Bite (b[2d6] damage) 8 HP 0 armor Close Special Qualities: Striking and shiny, Stealthy Spirits of the true Nine Tail are projected into this realm through this sly and cunning foxes. Having silky golden fur and beautiful nine tails, they are valuable in the market. But very few folks are able to get their hands on them, for their deceits and trickery always fool them, sometimes to their very death. Instinct: To trick and deceive
- Tricks people
- Cast simple illusion
- Fights when provoked
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Mandragora Horde, Small Vines (d4 damage) 2 HP 0 armor Close, Reach, Near Special Qualities: Loves meat, Can hear speech but not talk These pitcher plant creatures are immobile, but have vines underground to catch preys. They are vicious meat eaters, they will not let their prey escape once it is in their grasp. They understand speech of the creatures, making them well aware of their surrounding. Instinct: To grow and eat
- Tangles creatures
- Swallow prey
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Skeleton Archer Group, Intelligent Shortbow (d8 damage) 2 HP 3 armor Close, Near Skilled archers of old Payon in their past lives, they now exist in this cave killing more living archers. More bones, the better! Instinct: To find more bones
- Shoots arrows
- Reconstruct from bones
- Sharpen bone arrows
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Skeleton Group, Intelligent Bash (d6 damage) 2 HP 3 armor Close Special Qualities: Vulnerable to fire Corpses that have no flesh left turns into skeletons instead of zombies. They are not hungry for flesh, but to have more bones, which brings more skeletons. Maybe all they want is just more friends.. Instinct: To find more bones
- Reconstruct from bones
- Sharpen bones
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Zombie Group, Terrifying Bite (d6 damage) 3 HP 0 armor Close Special Qualities: Rotting flesh, Vulnerable to fire Payon zombies are revived by Moonlight Flower to keep her accompanied. But there are many souls who are disturbed from their slumber due to the Goblins and woke up, slowly exiting the cave. They are slow, but can sense living from far away. Instinct: To eat living
- Bites and scratches
- Vomits onto living
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Natharel, il Viaggiatore Horde, Stealthy, Devious, Intelligent, Planar, Construct Armi Avvelenate (b[2d6] damage 1 piercing) 3 HP 1 armor Close Special Qualities: Svanisce alla morte Natharel fu la vecchia nemesi di Jacob. Arrivato da un mondo alternativo instabile in cui è sopravvissuto, ha continuato la causa degli Eterni. Reclutato da Elethaas ora si trova qui per scoprire dov'è l'Astrolabio, e per catturare Leileen. Attacca con due pugnali, è parecchio veloce ed ha la possibilità di svanire brevemente per evitare i colpi. Instinct: Trovare Risposte ad Ogni Costo
- Combattere con Agilità Estrema
- Velocità Sovrumana
- Avvelenatore
- Sfasamento
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Amphithere Solitary, Large Bite (d10+2 damage) 16 HP 1 armor Special Qualities: Feathery Wings One of the largest known species of draconid, the feathered Amphithere is the most fearsome predator in Umral. Primarily inhabiting the coastlines, they build their nests in natural sea caves or rocky outcroppings and defend them viciously. Lacking any limbs besides great feathery wings, the Amphithere catches its prey by swooping down to the water and snatching up fish with its toothy maw. However, when the hatchlings are hungry and fish are scarce, some may seek sustenance further inland, picking off anything unlucky enough to be within grasping range of its long, prehensile tail. Instinct: To hunt
- Pick something up with its tail
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Shambling Mound Solitary, Huge, Divine, Devious, Amorphous Club (d6 damage) 23 HP 2 armor Reach, Forceful Appearing as a heap of rotting vegetation, the shambler is actually and intelligent form of vegetable life. It is generally from 6' to 9' in height, with a girth of about 6' at its base and 2' at its summit. Instinct: Feed on living material
- Grab
- Engulf
- Suffucate
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Uth-lar the Bladebearer Group, Organized Dual blades (b[2d6+1] damage) 6 HP 3 armor Close Special Qualities: Goblin Instinct: ”You! You dare fight me?”
- Clashes blades together and calls out individual opponents.
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Zarr, Doom Hand Cleric Group, Magical, Organized, Intelligent Inflict Wounds (d8 damage) 6 HP 2 armor Close, Ignores Armor Special Qualities: Cleric of Tiamat, Hobgoblin Instinct: Harangue with threats of doom, pain, despair, and death.
- Bolster hobgoblin morale
- Cast spells of destruction & trickery
- Summon a hell hound