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Lynel Solitary, Large, Intelligent, Cautious Sword & Shield (b[2d10+4] damage) 20 HP 3 armor Forceful, Near, Far These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a Lynel only if you're very well prepared. Instinct: To roam and conquer
- Fire arrows laced with electricity
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The Necromancer Solitary, Magical, Intelligent Deadly Gaze (d10 damage) 18 HP 0 armor Close, Reach, Ignores Armor, Far The Necromancer Gerald is a snickering old fool, a dastardly councilman who will do whatever it takes to gain power over dragon's maw, or even the whole world. He raises the undead at will, and has built his power so that once the crypt was open, he could harness its power. If anyone knows what was left down there, Gerald will. Instinct: Rule over others
- Raise Undead
- Drain Life
- Harness a magic rune
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The Plagued Horde, Terrifying Hands (w[d6] damage) 7 HP 0 armor Close Special Qualities: Sick These poor souls aren't quite dead, but they will be soon. The plagued aren't particularly dangerous due to any weaponry, instead their danger lies within. When they come in contact with an uninfected person, they can spread the plague and ruin whole cities. It's best to just avoid them, or put them out of their misery already. It's unclear why they wander the way they do, almost like the undead. It's as if something is keeping them alive... Instinct: Spread disease
- Grab at the uninfected
- Cough
- Die in the street
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Giant Scorpion Solitary, Stealthy Pincers (d10+2 damage) 16 HP 3 armor Close Special Qualities: Stinger tail A good desert guide will tell you that the small scorpions are the ones you should be afraid of. The small ones, say, about the size of your toe, carry much more dangerous venom. The bigger ones, around the size of your hand, are just as aggressive but much less deadly. The REALLY big ones, though... Instinct: To paralyze and consume
- Inject paralyzing venom
- Burrow in the sand
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Polukranos, World Eater Solitary, Huge, Divine, Planar Claws (b[2d12+3] damage 1 piercing) 30 HP 5 armor Reach Special Qualities: regeneration Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal remains. A new incarnation of the World Eater is a fearsome omen, as the monster only apĀ pears when the pillars of the world tremble and terrible things are a ot in the realm of the gods. Its rampages often presage an age of menace for all civilization. Special: Regenerate- IT gains +3 HP after a round when it lost a head. Instinct: Destroy the world
- Bite
- regenerate.
- stomp